Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8994323" data-attributes="member: 6790260"><p>It is complicated.</p><p></p><p>There is a <em>general</em> preference that you engage in what is called "no-myth" gaming. But, as I said, the text actually explicitly says "exploit your prep," which is...pretty hard to do if you don't have any knowledge in advance. More or less, DW is geared for the GM coming in with no preplanned campaign--no setting, no locations, no premises--until you have at least Session Zero. But that doesn't mean adventures <em>after that</em> cannot have any prep work.</p><p></p><p>Different people disagree about exactly how...thorough you should be with "no myth." Is it fair to start with a loose map, that the players can modify during Session Zero? Can you pitch a very specific premise like "all-centaur game where the PCs are fighting off strange two-leg invaders who have enslaved terrifying, fire-breathing metal monsters," or is that something that has to be hashed out via Session Zero? Once the campaign has begun, do you still need to stick rigidly to "NOTHING WHATSOEVER can be true unless it's directly seen on-camera," or can you have prepared things off-screen? If you can, how <em>much</em>? Etc.</p><p></p><p>I tend to favor relatively low-myth. I do prepare certain truths, or forces primed to do something. I try to avoid preparing <em>plots</em>, and instead focus on events, locations, and (potential) consequences. Oftentimes, those locations are in places we simply haven't looked before. That's easy in the setting, because it's in a big country with a Moroccan-like environment, so there are many, many square miles of empty desert or arid land where secrets could have been hiding for centuries or even millennia.</p><p></p><p>Some DW GMs prefer to go for essentially no myth ever, at any point. I don't personally grok that, but if it works for them, great. I see things like "think offscreen, too" and "exploit your prep" as indicating that there should be <em>some</em> stuff the GM knows that the players don't know, but that that should be (a) kept to a relative minimum and (b) only done in order to have prep that can be exploited, not just for its own sake. Point (a) comes from "think offscreen, too"--the structure implies that you <em>should</em> be thinking on screen most of the time, but <em>some</em> of the time, you should augment it with offscreen stuff. Point (b) comes from "exploit your prep"--prep that <em>isn't</em> exploitable isn't worth preparing, more or less.</p><p></p><p>But, then again, I've also been told by more than one person that I don't really run DW properly. Maybe I'm the crazy one here.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8994323, member: 6790260"] It is complicated. There is a [I]general[/I] preference that you engage in what is called "no-myth" gaming. But, as I said, the text actually explicitly says "exploit your prep," which is...pretty hard to do if you don't have any knowledge in advance. More or less, DW is geared for the GM coming in with no preplanned campaign--no setting, no locations, no premises--until you have at least Session Zero. But that doesn't mean adventures [I]after that[/I] cannot have any prep work. Different people disagree about exactly how...thorough you should be with "no myth." Is it fair to start with a loose map, that the players can modify during Session Zero? Can you pitch a very specific premise like "all-centaur game where the PCs are fighting off strange two-leg invaders who have enslaved terrifying, fire-breathing metal monsters," or is that something that has to be hashed out via Session Zero? Once the campaign has begun, do you still need to stick rigidly to "NOTHING WHATSOEVER can be true unless it's directly seen on-camera," or can you have prepared things off-screen? If you can, how [I]much[/I]? Etc. I tend to favor relatively low-myth. I do prepare certain truths, or forces primed to do something. I try to avoid preparing [I]plots[/I], and instead focus on events, locations, and (potential) consequences. Oftentimes, those locations are in places we simply haven't looked before. That's easy in the setting, because it's in a big country with a Moroccan-like environment, so there are many, many square miles of empty desert or arid land where secrets could have been hiding for centuries or even millennia. Some DW GMs prefer to go for essentially no myth ever, at any point. I don't personally grok that, but if it works for them, great. I see things like "think offscreen, too" and "exploit your prep" as indicating that there should be [I]some[/I] stuff the GM knows that the players don't know, but that that should be (a) kept to a relative minimum and (b) only done in order to have prep that can be exploited, not just for its own sake. Point (a) comes from "think offscreen, too"--the structure implies that you [I]should[/I] be thinking on screen most of the time, but [I]some[/I] of the time, you should augment it with offscreen stuff. Point (b) comes from "exploit your prep"--prep that [I]isn't[/I] exploitable isn't worth preparing, more or less. But, then again, I've also been told by more than one person that I don't really run DW properly. Maybe I'm the crazy one here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top