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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 8994338" data-attributes="member: 48965"><p>In D&D the results as prescribed by the game are success or failure at the attempted task. If you use the optional rules from the DMG it can be... </p><p>Method 1. success, failure and success with a cost</p><p>Method 2. success, failure, lesser failure.</p><p>Method 2. success, failure, critical success & critical failure </p><p></p><p></p><p></p><p>Could you expound on this... I find the game provides optional tools and processes that I have used in my various campaigns and they've allowed me flexibility in everything from mood to deadliness... but perhaps I'm not understanding what is meant by both flexibility... and tool box.</p><p></p><p></p><p></p><p>Interesting... while I agree Fate has a universal system and is pretty fast when it comes to resolving something... the process you describe above about picking tools after looking at the situation at hand is the same as what DM's do in D&D. I'm failing to see the distinction being made here.</p><p></p><p></p><p></p><p></p><p>Aren't the tools... the different ways to handle aspects of the game that are presented across the D&D books? If not what exactly are you looking for when it comes to tools? I think you're missing an important part in your description above, the part where you look at alternate systems presented to handle things and choose one of those if it is to your liking. Also I think you are conflating your personal like or dislike for whether things exsist. Just because you don't like a rule alternative or option doesn't mean the tool was never provided.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8994338, member: 48965"] In D&D the results as prescribed by the game are success or failure at the attempted task. If you use the optional rules from the DMG it can be... Method 1. success, failure and success with a cost Method 2. success, failure, lesser failure. Method 2. success, failure, critical success & critical failure Could you expound on this... I find the game provides optional tools and processes that I have used in my various campaigns and they've allowed me flexibility in everything from mood to deadliness... but perhaps I'm not understanding what is meant by both flexibility... and tool box. Interesting... while I agree Fate has a universal system and is pretty fast when it comes to resolving something... the process you describe above about picking tools after looking at the situation at hand is the same as what DM's do in D&D. I'm failing to see the distinction being made here. Aren't the tools... the different ways to handle aspects of the game that are presented across the D&D books? If not what exactly are you looking for when it comes to tools? I think you're missing an important part in your description above, the part where you look at alternate systems presented to handle things and choose one of those if it is to your liking. Also I think you are conflating your personal like or dislike for whether things exsist. Just because you don't like a rule alternative or option doesn't mean the tool was never provided. [/QUOTE]
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How much control do DMs need?
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