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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8994538" data-attributes="member: 6801845"><p>As far as I can tell you're using specific forge waffle terms or game specific terms and expect everyone else to use the same coded word meanings. Because a lot of what you say doesn't really translate into normal English. I'm not saying this as an insult or slight, it's just that it makes it nearly impossible to conduct a conversation since there is no way I'm going to take the time to understand all the terms you use. I don't have the opportunity, nor the desire, to play DW in order to speak in detail about that particular game.</p><p></p><p>I like that in D&D there is an objective fictional world and that when I am running a PC I can only change that fictional world in the manner that my PC could. When I DM if there's a chasm, it's because of my vision of the environment it makes sense. It's not necessarily there because I expect the PCs to cross it, it could easily just be descriptive fluff and they're doing something I don't expect. I may or may not be thinking in terms of creating challenge when I added the chasm, it simply exists whether the PCs interact with it or not. The players can decide their PCs are going to to cross the chasm and the capabilities of their PCs reflect how they can achieve that. For me that feels more like the real world, or at least an action movie version of reality.</p><p></p><p>I prefer the way that D&D handles obstacles that we do have to overcome. My options to overcome an obstacle depend on my PC's capabilities. The difficulty of overcoming that obstacle is not arbitrary as some people claim, it's based on a judgement call by a DM on how difficulty something should be based on the guidance in the DMG or, in the case of contests, the capabilities of the opposition. </p><p></p><p>That's why I think the DM having ultimate authority over the world my PC interacts with works for me, and for a lot of people. I can relate to the fact that I don't directly control what my cat does, even if I can sometimes modify that behavior. Just like my PC can interact with the fictional world around them but not invent it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8994538, member: 6801845"] As far as I can tell you're using specific forge waffle terms or game specific terms and expect everyone else to use the same coded word meanings. Because a lot of what you say doesn't really translate into normal English. I'm not saying this as an insult or slight, it's just that it makes it nearly impossible to conduct a conversation since there is no way I'm going to take the time to understand all the terms you use. I don't have the opportunity, nor the desire, to play DW in order to speak in detail about that particular game. I like that in D&D there is an objective fictional world and that when I am running a PC I can only change that fictional world in the manner that my PC could. When I DM if there's a chasm, it's because of my vision of the environment it makes sense. It's not necessarily there because I expect the PCs to cross it, it could easily just be descriptive fluff and they're doing something I don't expect. I may or may not be thinking in terms of creating challenge when I added the chasm, it simply exists whether the PCs interact with it or not. The players can decide their PCs are going to to cross the chasm and the capabilities of their PCs reflect how they can achieve that. For me that feels more like the real world, or at least an action movie version of reality. I prefer the way that D&D handles obstacles that we do have to overcome. My options to overcome an obstacle depend on my PC's capabilities. The difficulty of overcoming that obstacle is not arbitrary as some people claim, it's based on a judgement call by a DM on how difficulty something should be based on the guidance in the DMG or, in the case of contests, the capabilities of the opposition. That's why I think the DM having ultimate authority over the world my PC interacts with works for me, and for a lot of people. I can relate to the fact that I don't directly control what my cat does, even if I can sometimes modify that behavior. Just like my PC can interact with the fictional world around them but not invent it. [/QUOTE]
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