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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 8994699" data-attributes="member: 48965"><p>So a couple of things with this post...</p><p></p><p>1. To be fair I've seen most (maybe all) of those stating this saying the world feels more real (with an implied or explicitly stated) to them. </p><p></p><p>2. You're conflating consistency with pre-preparation... they aren't the same. there may be some saying they prefer pre-prep worlds... there may be some saying they prefer one DM/GM... then there are some who are saying they prefer pre-prep and a single DM/GM and finally there may be some who prefer collaborative pre-prep game.</p><p></p><p>3. I don't think D&D requires any level of prep beyond the same espoused for BitD or DW if the DM is familiar enough with the material and has the right tools. Honestly I think anyone could run a D&D 5 room dungeon with little to no pre-prep (especially utilizing D&D Beyond... the crux isn't game systems... it's styles of GM'ing /DM'ing. Sone are more comfortable improv'ing while some are not. </p><p>It's not necessarily a preference, in the same way not everyone can give a 10 min speech off the cuff, some people are not going to be good at DM'ing off the cuff... while others will be naturals. I think because D&D gives one the permission to pre-prep though it's going to attract a greater number of DM's/GM's who prefer that style along with players who prefer that style as well. </p><p></p><p>As for "need" it's a loaded term. If I have a table of players that don't want to collaborate then my need could be 100% on the flip side if i have a table of players who find that the most enjoyable part of a ttrpg then need will be 0%... along with the fact that it could very much fluctuate between the two spectrums based on time, interests, etc. However I wouldn't presume to tell any particular group what their actual need is or isn't.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8994699, member: 48965"] So a couple of things with this post... 1. To be fair I've seen most (maybe all) of those stating this saying the world feels more real (with an implied or explicitly stated) to them. 2. You're conflating consistency with pre-preparation... they aren't the same. there may be some saying they prefer pre-prep worlds... there may be some saying they prefer one DM/GM... then there are some who are saying they prefer pre-prep and a single DM/GM and finally there may be some who prefer collaborative pre-prep game. 3. I don't think D&D requires any level of prep beyond the same espoused for BitD or DW if the DM is familiar enough with the material and has the right tools. Honestly I think anyone could run a D&D 5 room dungeon with little to no pre-prep (especially utilizing D&D Beyond... the crux isn't game systems... it's styles of GM'ing /DM'ing. Sone are more comfortable improv'ing while some are not. It's not necessarily a preference, in the same way not everyone can give a 10 min speech off the cuff, some people are not going to be good at DM'ing off the cuff... while others will be naturals. I think because D&D gives one the permission to pre-prep though it's going to attract a greater number of DM's/GM's who prefer that style along with players who prefer that style as well. As for "need" it's a loaded term. If I have a table of players that don't want to collaborate then my need could be 100% on the flip side if i have a table of players who find that the most enjoyable part of a ttrpg then need will be 0%... along with the fact that it could very much fluctuate between the two spectrums based on time, interests, etc. However I wouldn't presume to tell any particular group what their actual need is or isn't. [/QUOTE]
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