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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8994756" data-attributes="member: 6801845"><p>By that logic a Bugs Bunny cartoon is just as real as the Yellowstone TV series my wife and I have been watching. Neither one may be realistic, but they are not the same just because they are both fictional.</p><p></p><p></p><p></p><p>And? Your point? Because my point is that in the real world I can only affect the world around me by my actions, by what I do. I can't suddenly make a million dollars appear in my bank account because it would be better for my life story if it did. That perspective, what a PC can control and how they can change in the world is closer to reality.</p><p></p><p></p><p></p><p>As is the preference for more or less DM authority.</p><p></p><p></p><p></p><p>Nope. I improv <em>all the time</em>. I know how my world works so what I invent on the fly will be consistent. But planned ahead of time? Nah. I plan general outlines for my games but most of my planning is figuring out NPCs, organizations, general location ideas. Even then a significant portion of NPCs are improved using a list of random names that I have handy.</p><p></p><p></p><p></p><p>Some level of prep? Well, sure. Much/most/all? Not even close. A lot of my best sessions have been almost completely made up as I go along.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8994756, member: 6801845"] By that logic a Bugs Bunny cartoon is just as real as the Yellowstone TV series my wife and I have been watching. Neither one may be realistic, but they are not the same just because they are both fictional. And? Your point? Because my point is that in the real world I can only affect the world around me by my actions, by what I do. I can't suddenly make a million dollars appear in my bank account because it would be better for my life story if it did. That perspective, what a PC can control and how they can change in the world is closer to reality. As is the preference for more or less DM authority. Nope. I improv [I]all the time[/I]. I know how my world works so what I invent on the fly will be consistent. But planned ahead of time? Nah. I plan general outlines for my games but most of my planning is figuring out NPCs, organizations, general location ideas. Even then a significant portion of NPCs are improved using a list of random names that I have handy. Some level of prep? Well, sure. Much/most/all? Not even close. A lot of my best sessions have been almost completely made up as I go along. [/QUOTE]
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