Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8994769" data-attributes="member: 6785785"><p>Some have at times, sure. But if you don't think that it's an assumed state of any and all games for a good number of folks, then I think you're not paying close enough attention. </p><p></p><p>It's a preference. It's not a starting point. It's not foundational. </p><p></p><p></p><p></p><p>No, I'm not. I'm saying explicitly that they are not the same. More control need not result in more consistency. </p><p></p><p></p><p></p><p>So this is kind of an example of what I'm talking about. Many games are not intended to be run/played in a variety of styles. Some have a deliberate design meant to provide a specific experience. </p><p></p><p>Some games are absolutely more predisposed toward preparation than others. I'd say most require at least a little. D&D requires more than many games. That there is a range within D&D (depending on edition and how much we want to consider house rules and the like) doesn't mean there is such a range in all games, or if there is, that it's as wide as it appears to be with D&D. </p><p></p><p></p><p></p><p>I describe it as a preference because that's how I view it. If someone is not comfortable with something and they avoid it, that's their preference. If they are comfortable with something, but don't enjoy it, that's their preference. I don't want to cast it in a more negative light than that, like it's a shortcoming. </p><p></p><p>The point though is that it's a quality of the person, not the game. </p><p></p><p></p><p></p><p>I don't think that the big factor of what attracts people to D&D is it's play style. I think it's market presence and brand recognition. It's everywhere RPGs are, and is the most known name in the industry. I think there are people who enjoy that playstyle for sure... there are even those of us who enjoy it as well as other types of games. But I'd say that the way D&D does things is responsible for more people leaving D&D than it is for those coming back to D&D. </p><p></p><p>There are many who start with D&D and never try other games, so I'd exclude them from the above. </p><p></p><p></p><p></p><p>Well, "need" is the topic of the thread. And what you've described above again sounds more like preference. </p><p></p><p>When I think of "need" I think of what is necessary at minimum. You've said you can run a 5-room dungeon with little to no prep. So it sounds to me like you're saying D&D requires little to no prep. </p><p></p><p>Which is a bit different than DM control, but prep is a big part of how a DM controls the game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8994769, member: 6785785"] Some have at times, sure. But if you don't think that it's an assumed state of any and all games for a good number of folks, then I think you're not paying close enough attention. It's a preference. It's not a starting point. It's not foundational. No, I'm not. I'm saying explicitly that they are not the same. More control need not result in more consistency. So this is kind of an example of what I'm talking about. Many games are not intended to be run/played in a variety of styles. Some have a deliberate design meant to provide a specific experience. Some games are absolutely more predisposed toward preparation than others. I'd say most require at least a little. D&D requires more than many games. That there is a range within D&D (depending on edition and how much we want to consider house rules and the like) doesn't mean there is such a range in all games, or if there is, that it's as wide as it appears to be with D&D. I describe it as a preference because that's how I view it. If someone is not comfortable with something and they avoid it, that's their preference. If they are comfortable with something, but don't enjoy it, that's their preference. I don't want to cast it in a more negative light than that, like it's a shortcoming. The point though is that it's a quality of the person, not the game. I don't think that the big factor of what attracts people to D&D is it's play style. I think it's market presence and brand recognition. It's everywhere RPGs are, and is the most known name in the industry. I think there are people who enjoy that playstyle for sure... there are even those of us who enjoy it as well as other types of games. But I'd say that the way D&D does things is responsible for more people leaving D&D than it is for those coming back to D&D. There are many who start with D&D and never try other games, so I'd exclude them from the above. Well, "need" is the topic of the thread. And what you've described above again sounds more like preference. When I think of "need" I think of what is necessary at minimum. You've said you can run a 5-room dungeon with little to no prep. So it sounds to me like you're saying D&D requires little to no prep. Which is a bit different than DM control, but prep is a big part of how a DM controls the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top