Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8994876" data-attributes="member: 6801845"><p>Gee, that makes me all warm and fuzzy knowing that I've finally met the keeper of ultimate truth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Right. The player decided that something relatively important actually happened even though they didn't state that it happened when we were prepping to leave. I understand the flashback scenario as part of a game, I just dislike it unless it's truly trivial stuff. You may not consider it going back in time, but based on the descriptions I've read in other discussions on this topic, I would.</p><p></p><p>Or ... another example. I can't declare that my character has established business connections in the town we're visiting if I haven't previously established that reality with approval from my DM. </p><p></p><p></p><p></p><p>There is no objective reality in a fictional game so calling something objective is meaningless. Every judgement, every opinion of how well the world is represented and how real if feels can only be subjective. The character affecting the world outside of their actions that can impact the world feels less realistic to me.</p><p></p><p></p><p></p><p>Preparation ahead of time versus improvising things at the time of the game have nothing to do with DM control.</p><p></p><p></p><p></p><p>I'm not sure how I can be any clearer. The game world my PC inhabits feels more real if the only impact I have on the ongoing fiction of the world is due to the actions and deeds of my PC. I enjoy the game more, it feels more logical, if the DM controls the fiction of the world. It doesn't change whether I'm the DM or playing a PC.</p><p></p><p>Depending on the campaign, as a player I have an impact on the world outside of my PC is when I'm establishing my character's background story. Even then, I make proposals and the DM makes the final call. There may be times when I ask for additional clarification for the description of the world (i.e. "Is there a blacksmith in town?") but that's not changing the fiction of the world, it's just the DM deciding if something they didn't include in the description really does exist.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8994876, member: 6801845"] Gee, that makes me all warm and fuzzy knowing that I've finally met the keeper of ultimate truth. ;) Right. The player decided that something relatively important actually happened even though they didn't state that it happened when we were prepping to leave. I understand the flashback scenario as part of a game, I just dislike it unless it's truly trivial stuff. You may not consider it going back in time, but based on the descriptions I've read in other discussions on this topic, I would. Or ... another example. I can't declare that my character has established business connections in the town we're visiting if I haven't previously established that reality with approval from my DM. There is no objective reality in a fictional game so calling something objective is meaningless. Every judgement, every opinion of how well the world is represented and how real if feels can only be subjective. The character affecting the world outside of their actions that can impact the world feels less realistic to me. Preparation ahead of time versus improvising things at the time of the game have nothing to do with DM control. I'm not sure how I can be any clearer. The game world my PC inhabits feels more real if the only impact I have on the ongoing fiction of the world is due to the actions and deeds of my PC. I enjoy the game more, it feels more logical, if the DM controls the fiction of the world. It doesn't change whether I'm the DM or playing a PC. Depending on the campaign, as a player I have an impact on the world outside of my PC is when I'm establishing my character's background story. Even then, I make proposals and the DM makes the final call. There may be times when I ask for additional clarification for the description of the world (i.e. "Is there a blacksmith in town?") but that's not changing the fiction of the world, it's just the DM deciding if something they didn't include in the description really does exist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top