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How much control do DMs need?
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<blockquote data-quote="pemerton" data-source="post: 8995106" data-attributes="member: 42582"><p>A given character attacking with a stick of celery or with a 20 kg rock rolls the same attack bonus. Even though the actual threat posed by each is quite different. It passes the degree of threat issue off to a different mechanical sub-system, namely, damage rolls and hit points.</p><p></p><p>We can even spell out an example.</p><p></p><p>Jumping across a pond will have a variable DC depending on its width (and assuming it is wider than the minimum auto jump distance).</p><p></p><p>But whether a spray of acid from a given character/creature is a small light spray or a big intense one, the Dex save required will be the same (eg set by the caster's spell save DC). The AoE might affect number of creatures targetted and the intensity of the spray might affect damage, but doesn't affect the difficult of getting out of the way.</p><p></p><p></p><p>AbdulAlhazred illustrates one possibility here - the soft move made by the GM as part of framing.</p><p></p><p>Other tools include consequences narrated. Eg:</p><p></p><p style="margin-left: 20px">GM: You see a housecat lying by the fireplace. <soft move: presents an opportunity></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: I pick it up.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: It seems pretty unhappy to be disturbed - it's scratching at you <soft move: announces an approaching threat></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: Well, I hold on to it tightly!</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: OK, Defy Danger (STR) <if you do it, you do it>;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: <rolls dice, gets a 7 to 9 total></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: If you don't let it go it'll scratch you! <soft move: offers a hard bargain></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: I hang on.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: OK, take 1 damage. <hard move: deal damage></p><p></p><p>Or consider:</p><p></p><p style="margin-left: 20px">Player: <rolls dice, gets a 6- total></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: It wriggles out of your grasp and runs away <hard move: take away their stuff></p><p></p><p>As an alternative, consider:</p><p></p><p style="margin-left: 20px">GM: You see a box sitting by the fireplace <soft move: offers an opportunity></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: How heavy does it look?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: You're discerning realities? Roll the dice. <if you do it, you do it></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: <rolls dice, gets a 7-9 total and so gets to ask one question from the list> What should I be on the lookout for?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: The box looks pretty heavy - if you try and pick it up, you could injure yourself <soft move: presents an opportunity with a cost></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: OK, I'll take the chance - I pick it up.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: OK, roll Defy Danger (STR) don't forget your +1 forward for acting on your discern realities info <if you do it, you do it - and its established that the box might be hard to lift up></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: <rolls dice, gets a 7-9 total></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: What are you doing with it? <ask questions . . .></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: I'm trying to carry it out of the room.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: OK, you get most of the way to the door, but it's a heavy box: if you keep going you'll strain yourself <. . . and build on the answers; soft move: offer a hard bargain></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: I want the box - I keep going.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: OK, you get it through the door but you might have herniated yourself: take -1 ongoing to physical actions until you recover <hard move: inflict damage></p><p></p><p>Or consider:</p><p></p><p style="margin-left: 20px">Player: <rolls the dice for Discern Realities, gets a 6- total></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: What are you worried about? <soft move: turn their move back on them></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: That it's too heavy to lift.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: Yeah, well, you look at it and give it a poke. If you lift it, you'll probably herniate yourself, and will take -1 ongoing for sure <hard move: turn their move back on them></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: OK, but I need to get it out of the room. I pick it up.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: Defy Danger (STR) <if you do it, you do it:.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: <rolls the dice, gets a 7-9 total></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: You pick it up, the strain is immense - take -1 ongoing to all physical actions until your recover - and you stumble towards the door. Do you keep going? <soft move: offer an ugly choice></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Player: Yep, I need that box.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: OK, you stumble through the door. When you drop the box, you realise the strain is worse than you feared. Take 2 damage (armour piercing) <hard move: inflict harm></p><p></p><p>Or consider:</p><p></p><p style="margin-left: 20px">Player: <having rolled 6- on Discern Realities as bove, rolls 10+ total to Defy Danger></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: It's heavy, as heavy as you feared, but you get it out of the room. Take -1 ongoing to all physical actions until you recover <following through on the earlier hard move></p><p></p><p>Those are just examples, and incomplete ones in the sense that we don't really know why the cat or the box is being narrated. But they illustrate some of the ways that DW easily handles the difference between picking up a cat and picking up a heavy box.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8995106, member: 42582"] A given character attacking with a stick of celery or with a 20 kg rock rolls the same attack bonus. Even though the actual threat posed by each is quite different. It passes the degree of threat issue off to a different mechanical sub-system, namely, damage rolls and hit points. We can even spell out an example. Jumping across a pond will have a variable DC depending on its width (and assuming it is wider than the minimum auto jump distance). But whether a spray of acid from a given character/creature is a small light spray or a big intense one, the Dex save required will be the same (eg set by the caster's spell save DC). The AoE might affect number of creatures targetted and the intensity of the spray might affect damage, but doesn't affect the difficult of getting out of the way. AbdulAlhazred illustrates one possibility here - the soft move made by the GM as part of framing. Other tools include consequences narrated. Eg: [indent]GM: You see a housecat lying by the fireplace. <soft move: presents an opportunity> Player: I pick it up. GM: It seems pretty unhappy to be disturbed - it's scratching at you <soft move: announces an approaching threat> Player: Well, I hold on to it tightly! GM: OK, Defy Danger (STR) <if you do it, you do it>; Player: <rolls dice, gets a 7 to 9 total> GM: If you don't let it go it'll scratch you! <soft move: offers a hard bargain> Player: I hang on. GM: OK, take 1 damage. <hard move: deal damage>[/indent] Or consider: [indent]Player: <rolls dice, gets a 6- total> GM: It wriggles out of your grasp and runs away <hard move: take away their stuff>[/indent] As an alternative, consider: [indent]GM: You see a box sitting by the fireplace <soft move: offers an opportunity> Player: How heavy does it look? GM: You're discerning realities? Roll the dice. <if you do it, you do it> Player: <rolls dice, gets a 7-9 total and so gets to ask one question from the list> What should I be on the lookout for? GM: The box looks pretty heavy - if you try and pick it up, you could injure yourself <soft move: presents an opportunity with a cost> Player: OK, I'll take the chance - I pick it up. GM: OK, roll Defy Danger (STR) don't forget your +1 forward for acting on your discern realities info <if you do it, you do it - and its established that the box might be hard to lift up> Player: <rolls dice, gets a 7-9 total> GM: What are you doing with it? <ask questions . . .> Player: I'm trying to carry it out of the room. GM: OK, you get most of the way to the door, but it's a heavy box: if you keep going you'll strain yourself <. . . and build on the answers; soft move: offer a hard bargain> Player: I want the box - I keep going. GM: OK, you get it through the door but you might have herniated yourself: take -1 ongoing to physical actions until you recover <hard move: inflict damage>[/indent] Or consider: [indent]Player: <rolls the dice for Discern Realities, gets a 6- total> GM: What are you worried about? <soft move: turn their move back on them> Player: That it's too heavy to lift. GM: Yeah, well, you look at it and give it a poke. If you lift it, you'll probably herniate yourself, and will take -1 ongoing for sure <hard move: turn their move back on them> Player: OK, but I need to get it out of the room. I pick it up. GM: Defy Danger (STR) <if you do it, you do it:. Player: <rolls the dice, gets a 7-9 total> GM: You pick it up, the strain is immense - take -1 ongoing to all physical actions until your recover - and you stumble towards the door. Do you keep going? <soft move: offer an ugly choice> Player: Yep, I need that box. GM: OK, you stumble through the door. When you drop the box, you realise the strain is worse than you feared. Take 2 damage (armour piercing) <hard move: inflict harm>[/indent] Or consider: [indent]Player: <having rolled 6- on Discern Realities as bove, rolls 10+ total to Defy Danger> GM: It's heavy, as heavy as you feared, but you get it out of the room. Take -1 ongoing to all physical actions until you recover <following through on the earlier hard move>[/indent] Those are just examples, and incomplete ones in the sense that we don't really know why the cat or the box is being narrated. But they illustrate some of the ways that DW easily handles the difference between picking up a cat and picking up a heavy box. [/QUOTE]
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