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How much control do DMs need?
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<blockquote data-quote="pemerton" data-source="post: 8995116" data-attributes="member: 42582"><p>WTF?</p><p></p><p>Here's what you quoted:</p><p></p><p style="margin-left: 20px">Preparing fronts in DW has relatively little in common with (say) writing up an adventure like Keep on the Borderlands or The Sunless Citadel. I mean, both are types of GM prep for a RPG, and both involve imagining some stuff - but what is prepared, how it is prepared, and its role in framing actions and resolving declared actions is completely different.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And [USER=7027139]@loverdrive[/USER] and I have explained why we prefer other RPGs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">My disagreement with you is in respect of your assertion that DW is just like D&D but with lower fidelity of resolution.</p><p></p><p>You have been using the notion of "fidelity" so I assume you know what that is.</p><p></p><p>You've read DW, so you know what a "front" is.</p><p></p><p>You've played D&D, so presumably you know what Keep on the Borderlands and The Sunless Citadel are.</p><p></p><p>You a human being, so presumably you know what "imagining some stuff" is.</p><p></p><p>You don't know what "framing" means? Like "to set up", "to establish the context for". Googling a definition gives me "to formulate (a concept, plan, or system)" which does similarly well, although I think the use in RPGing might be closer to a usage from film or theatre.</p><p></p><p>You don't know what "resolving" an action means? Like "to establish what flows from something". Googling a definition gives me "to clear up, resolve doubts, resolve a dispute".</p><p></p><p>Anyway, upthread you asserted that DW is just like D&D but with less fidelity (your phrasing). Are you still asserting that?</p><p></p><p>So your answer to the question "how much control do DMs need" is LOTS.</p><p></p><p>Your preference in RPGing, as a player, is to learn what another person has imagined about some stuff.</p><p></p><p>(I'm not putting much weight on "my options to overcome an obstacle depend on my PC's capabilities" because as far as I'm aware that's true of every RPG.)</p><p></p><p>Btw, no one said that the GM's decisions are "arbitrary". I didn't. [USER=7027139]@loverdrive[/USER] didn't. I said that they make the GM almost all of the game. And in what I'm quoting you're agreeing with that and saying that that's what you want!</p><p></p><p>Hence why I don't understand your tone - as if you disagree with me - when it seems obvious that you in fact agree.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8995116, member: 42582"] WTF? Here's what you quoted: [indent]Preparing fronts in DW has relatively little in common with (say) writing up an adventure like Keep on the Borderlands or The Sunless Citadel. I mean, both are types of GM prep for a RPG, and both involve imagining some stuff - but what is prepared, how it is prepared, and its role in framing actions and resolving declared actions is completely different. And [USER=7027139]@loverdrive[/USER] and I have explained why we prefer other RPGs. My disagreement with you is in respect of your assertion that DW is just like D&D but with lower fidelity of resolution.[/indent] You have been using the notion of "fidelity" so I assume you know what that is. You've read DW, so you know what a "front" is. You've played D&D, so presumably you know what Keep on the Borderlands and The Sunless Citadel are. You a human being, so presumably you know what "imagining some stuff" is. You don't know what "framing" means? Like "to set up", "to establish the context for". Googling a definition gives me "to formulate (a concept, plan, or system)" which does similarly well, although I think the use in RPGing might be closer to a usage from film or theatre. You don't know what "resolving" an action means? Like "to establish what flows from something". Googling a definition gives me "to clear up, resolve doubts, resolve a dispute". Anyway, upthread you asserted that DW is just like D&D but with less fidelity (your phrasing). Are you still asserting that? So your answer to the question "how much control do DMs need" is LOTS. Your preference in RPGing, as a player, is to learn what another person has imagined about some stuff. (I'm not putting much weight on "my options to overcome an obstacle depend on my PC's capabilities" because as far as I'm aware that's true of every RPG.) Btw, no one said that the GM's decisions are "arbitrary". I didn't. [USER=7027139]@loverdrive[/USER] didn't. I said that they make the GM almost all of the game. And in what I'm quoting you're agreeing with that and saying that that's what you want! Hence why I don't understand your tone - as if you disagree with me - when it seems obvious that you in fact agree. [/QUOTE]
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