Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8995266" data-attributes="member: 42582"><p>In terms of the "toolbox" of D&D, I think it makes more sense to ask <em>What are all the lists for?</em></p><p></p><p>The lists of spells. Of race/lineage and class abilities. Of magic items. Of monsters. Etc.</p><p></p><p>It's fairly clear what they were for in the classic (Gygax/Moldvay) game:</p><p></p><p style="margin-left: 20px">*Player-side resources under the players' control (starting race and class abilities);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Player-side resources that are placed by the GM, and that players can "unlock" by lucky or clever play (class abilities that are gained by levelling; spells; magic items);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*GM-side resources for creating obstacles (monsters, traps, tricks)</p><p></p><p>The interaction between the categories of resources was partly mechanised - eg rules for elves finding secret doors, for rangers gaining surprise, etc - and partly based around implicit understandings about the content and context of the fiction - eg rules for spell ranges, Hold Portal, Transmute Rock to Mud, which monsters to place on which dungeon levels, etc.</p><p></p><p>What are the lists for in mainstream contemporary (post-DL) D&D play? The implicit understandings about the content and context of the fiction no longer hold. The idea that players unlock abilities by lucky or clever play has become vestigial.</p><p></p><p>They're doing something quite different. <em>Colour</em> is an important part of it, but I'm not sure that's all of it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8995266, member: 42582"] In terms of the "toolbox" of D&D, I think it makes more sense to ask [I]What are all the lists for?[/I] The lists of spells. Of race/lineage and class abilities. Of magic items. Of monsters. Etc. It's fairly clear what they were for in the classic (Gygax/Moldvay) game: [indent]*Player-side resources under the players' control (starting race and class abilities); *Player-side resources that are placed by the GM, and that players can "unlock" by lucky or clever play (class abilities that are gained by levelling; spells; magic items); *GM-side resources for creating obstacles (monsters, traps, tricks)[/indent] The interaction between the categories of resources was partly mechanised - eg rules for elves finding secret doors, for rangers gaining surprise, etc - and partly based around implicit understandings about the content and context of the fiction - eg rules for spell ranges, Hold Portal, Transmute Rock to Mud, which monsters to place on which dungeon levels, etc. What are the lists for in mainstream contemporary (post-DL) D&D play? The implicit understandings about the content and context of the fiction no longer hold. The idea that players unlock abilities by lucky or clever play has become vestigial. They're doing something quite different. [I]Colour[/I] is an important part of it, but I'm not sure that's all of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top