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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8995293" data-attributes="member: 71699"><p>[USER=6785785]@hawkeyefan[/USER] I have been wondering about something you may have a view on. Let's say I don't care to learn what someone else imagined. As player 1 anything player 2 imagines is something that someone else imagined. Therefore I should not care for it. As player 1 anything that the game designer imagined is also something that someone else imagined. I shouldn't care for that either.</p><p></p><p>Following that line of thought, it seems to me that the benefits of sharing the job of imaginative contribution to the fiction are actually not that I should or should not care to learn what someone else imagined. That's beside the point. It's rather in view of other benefits. For example, perhaps for player 1 it's in view of getting their turn to contribute something to the fiction? Or perhaps it's something about shared authorship being more powerful than a sole auteur (in the past there have been cultural - perhaps patriarchal - assumptions that the opposite is true.)</p><p></p><p>What is uniquely detestable about GM's imagination, versus that of player or game designer? I suspect the answer is "nothing" leading to the questions I've posed. Above you've already touched on some possible benefits. I wondered also if you see authority over fiction and authority over system identically? And if there were elements of either that you'd treat differently, e.g. in order to respect the Czege Principle.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8995293, member: 71699"] [USER=6785785]@hawkeyefan[/USER] I have been wondering about something you may have a view on. Let's say I don't care to learn what someone else imagined. As player 1 anything player 2 imagines is something that someone else imagined. Therefore I should not care for it. As player 1 anything that the game designer imagined is also something that someone else imagined. I shouldn't care for that either. Following that line of thought, it seems to me that the benefits of sharing the job of imaginative contribution to the fiction are actually not that I should or should not care to learn what someone else imagined. That's beside the point. It's rather in view of other benefits. For example, perhaps for player 1 it's in view of getting their turn to contribute something to the fiction? Or perhaps it's something about shared authorship being more powerful than a sole auteur (in the past there have been cultural - perhaps patriarchal - assumptions that the opposite is true.) What is uniquely detestable about GM's imagination, versus that of player or game designer? I suspect the answer is "nothing" leading to the questions I've posed. Above you've already touched on some possible benefits. I wondered also if you see authority over fiction and authority over system identically? And if there were elements of either that you'd treat differently, e.g. in order to respect the Czege Principle. [/QUOTE]
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