Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AnotherGuy" data-source="post: 8995550" data-attributes="member: 7029930"><p>Touching on what [USER=48965]@Imaro[/USER] and [USER=71699]@clearstream[/USER] have said, I too have a group of players who prefer building on their backgrounds but not so much on the setting, the latter area requires some nudging and pushing by me. They prefer the exploration aspect and to be surprised. However, despite that, I have borrowed a number of tools mentioned by the story now, no mythos posters here on Enworld from the various games they enjoy, either from mechanical descriptions here on the forum or looking up the details myself and have incorporated these techniques I'd say with some success within our campaign.</p><p></p><ul> <li data-xf-list-type="ul">I have let them create several NPCs with whom they have relationships with (good, bad or neutral) within their primary city of residence.</li> <li data-xf-list-type="ul">We have used the flashback sequence in an adventure which dealt with heavier exploration and supplies. The gamists in the group loved this.</li> <li data-xf-list-type="ul">I've incorporated my own version of skill challenges on various extended tasks. And in some given them the freedom to be creative in the use of the skills by creating their own fiction on the spot.</li> <li data-xf-list-type="ul">I enjoy the success with a cost or complication result for skill checks.</li> <li data-xf-list-type="ul">Our table allows for players to narrate their kill-shots.</li> <li data-xf-list-type="ul">More than half of them have created a number of write-ups between sessions, expanding on the setting.</li> <li data-xf-list-type="ul">They gain 1 additional ideal/bond/flaw/trait for every 2 levels - which are important in earning Inspiration in order to level up in my campaign as we do not use XP.</li> <li data-xf-list-type="ul">We have used Fate points.</li> <li data-xf-list-type="ul">Say yes.</li> </ul><p>...etc</p><p></p><p>This level of freedom to incorporate new techniques into our campaign while still maintaining an overall traditional style seems to work for our table. The players are still within their comfort zone, they enjoy the twists and turns I bring and these nudges here and there which allow them to be creative are well received and within our capabilities.</p><p></p><p>My very next session, deals with the party being Banished from a dream demi-plane which functioned for a <em>Mazed </em>victim by the Lady of Pain. The way I've interpreted Banishment for this campaign, is that it takes you to your <em>heart's desire. </em></p><p></p><p>So I asked each of them for things/places/persons each of their characters are strongly bonded to in order to prepare possible areas/situations they would be exploring. The players know these options will appear before their characters and they are to make a choice as to which they would gravitate towards but they are unaware of what each choice could mean. That they leave to the DM.</p><p>The cleric on the other hand will have his own choices before him as well as the difficulty in trying to direct them all towards the location that had a Word of Recall prepared, otherwise some or all of them may end up in some far off locales (depends on his skill check). I'm not sure, how we are going to deal with the latter if that occurs, but that is a problem for another time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8995550, member: 7029930"] Touching on what [USER=48965]@Imaro[/USER] and [USER=71699]@clearstream[/USER] have said, I too have a group of players who prefer building on their backgrounds but not so much on the setting, the latter area requires some nudging and pushing by me. They prefer the exploration aspect and to be surprised. However, despite that, I have borrowed a number of tools mentioned by the story now, no mythos posters here on Enworld from the various games they enjoy, either from mechanical descriptions here on the forum or looking up the details myself and have incorporated these techniques I'd say with some success within our campaign. [LIST] [*]I have let them create several NPCs with whom they have relationships with (good, bad or neutral) within their primary city of residence. [*]We have used the flashback sequence in an adventure which dealt with heavier exploration and supplies. The gamists in the group loved this. [*]I've incorporated my own version of skill challenges on various extended tasks. And in some given them the freedom to be creative in the use of the skills by creating their own fiction on the spot. [*]I enjoy the success with a cost or complication result for skill checks. [*]Our table allows for players to narrate their kill-shots. [*]More than half of them have created a number of write-ups between sessions, expanding on the setting. [*]They gain 1 additional ideal/bond/flaw/trait for every 2 levels - which are important in earning Inspiration in order to level up in my campaign as we do not use XP. [*]We have used Fate points. [*]Say yes. [/LIST] ...etc This level of freedom to incorporate new techniques into our campaign while still maintaining an overall traditional style seems to work for our table. The players are still within their comfort zone, they enjoy the twists and turns I bring and these nudges here and there which allow them to be creative are well received and within our capabilities. My very next session, deals with the party being Banished from a dream demi-plane which functioned for a [I]Mazed [/I]victim by the Lady of Pain. The way I've interpreted Banishment for this campaign, is that it takes you to your [I]heart's desire. [/I] So I asked each of them for things/places/persons each of their characters are strongly bonded to in order to prepare possible areas/situations they would be exploring. The players know these options will appear before their characters and they are to make a choice as to which they would gravitate towards but they are unaware of what each choice could mean. That they leave to the DM. The cleric on the other hand will have his own choices before him as well as the difficulty in trying to direct them all towards the location that had a Word of Recall prepared, otherwise some or all of them may end up in some far off locales (depends on his skill check). I'm not sure, how we are going to deal with the latter if that occurs, but that is a problem for another time. :ROFLMAO: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top