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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 8995650" data-attributes="member: 48965"><p>Okay so this one seems like it's no prep... at least what I'm understanding you to mean by it, and if I'm mistaken please let me know. That said...</p><p></p><p></p><p></p><p>These 2 on the other hand seem similar to D&D in that the antagonists are prepped (using the rules of their respective systems). So I get the distinction drawn with the first example, but then these two examples muddy the waters for me.</p><p></p><p></p><p></p><p>But it doesn't. There are people, myself included, who have run games that don't feature a single kobold and, at least in 5e, magic items on as a whole are optional, so they can't serve as a framework for PC improvement. I think these lists serve no purpose but to present examples that can easily be used in ones game if you so choose.</p><p></p><p></p><p></p><p>This may make me an oddball and an exception but I have never run an official D&D module. Never. I use them for inspiration, locations, new monsters but I don't run them. I think I may not be using prep in the same way you are. For me prep is work done by the DM/GM to facilitate the running of a game. If the DM/GM didn't have to create it I don't consider it </p><p></p><p></p><p></p><p>So both types of games require prep... it is the type of prep that you seem to be making a distinction around... but then I have to ask aren't there commonalities within the prep these games do use that would be possible to share. I've seen generic scenarios for Apocalypse World and DW on the internet (admittedly I haven't read them so they may be something different than what I assume a scenario is... but it still speaks to a commonality in prep), Can't oracles in In a Wicked Age be created and shared? Burning Wheel I'm not really familiar with and my understanding (from reading a review a while back) was that Prince Valiant contained pre-defined episodes. </p><p></p><p></p><p></p><p>I don't think it really does though... since I would wager the number of homebrewers that play D&D vastly outnumber those who play official modules and even game in official settings. Theoretically focusing on this might offer something but for in the wild actual play, it seems misleading to focus on it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8995650, member: 48965"] Okay so this one seems like it's no prep... at least what I'm understanding you to mean by it, and if I'm mistaken please let me know. That said... These 2 on the other hand seem similar to D&D in that the antagonists are prepped (using the rules of their respective systems). So I get the distinction drawn with the first example, but then these two examples muddy the waters for me. But it doesn't. There are people, myself included, who have run games that don't feature a single kobold and, at least in 5e, magic items on as a whole are optional, so they can't serve as a framework for PC improvement. I think these lists serve no purpose but to present examples that can easily be used in ones game if you so choose. This may make me an oddball and an exception but I have never run an official D&D module. Never. I use them for inspiration, locations, new monsters but I don't run them. I think I may not be using prep in the same way you are. For me prep is work done by the DM/GM to facilitate the running of a game. If the DM/GM didn't have to create it I don't consider it So both types of games require prep... it is the type of prep that you seem to be making a distinction around... but then I have to ask aren't there commonalities within the prep these games do use that would be possible to share. I've seen generic scenarios for Apocalypse World and DW on the internet (admittedly I haven't read them so they may be something different than what I assume a scenario is... but it still speaks to a commonality in prep), Can't oracles in In a Wicked Age be created and shared? Burning Wheel I'm not really familiar with and my understanding (from reading a review a while back) was that Prince Valiant contained pre-defined episodes. I don't think it really does though... since I would wager the number of homebrewers that play D&D vastly outnumber those who play official modules and even game in official settings. Theoretically focusing on this might offer something but for in the wild actual play, it seems misleading to focus on it. [/QUOTE]
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