Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8996440" data-attributes="member: 7023840"><p>The big disconnect that people have in these conversations, and the source of such ... lack of mutual comprehension, is here.</p><p></p><p>At a fundamental level, there are those who truly believe that the rules necessarily should dictate the play. That, um, the rules matter. Which is a totally valid way of looking at it.</p><p></p><p>On the other hand, you could have the following three scenarios:</p><p><em>I'm playing AD&D 2e, but we don't use dice.</em></p><p><em>I'm playing 5e, but we've adopted skill challenges and a homebrew Warlord to make it play a lot more like 4e.</em></p><p><em>I'm playing OD&D, but the party is currently on another plane involved with Superheroes</em>.</p><p></p><p>All of these, and more, fall under the rubric of "playing D&D." In fact, this diversity in playing is precisely why we avoid "One True Way-ism" on the forum. So the idea that Dungeon World can somehow encompass the "best practices" of playing D&D is not just incorrect to some of us, it is laughably wrong- which is why many of us bounce right off of it. That doesn't make it bad! It's a perfectly great experience ... if that's the <em>exact experience you are looking for</em>. I am quite sure that DW is a great experience for those looking for that exact experience! </p><p></p><p>But it illustrates the fundamental divide and the frustration in these conversations. It's just people talking past each other. It's why you get people claiming that D&D has to be this (it MUST be a Moldvay map & key system!) or that (it MUST be a dungeon crawl) in order to compare it to some other ruleset, without the understanding that D&D's differences come up not in the design, <em>per se</em>, but in the application in play.</p><p></p><p>IMO, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8996440, member: 7023840"] The big disconnect that people have in these conversations, and the source of such ... lack of mutual comprehension, is here. At a fundamental level, there are those who truly believe that the rules necessarily should dictate the play. That, um, the rules matter. Which is a totally valid way of looking at it. On the other hand, you could have the following three scenarios: [I]I'm playing AD&D 2e, but we don't use dice. I'm playing 5e, but we've adopted skill challenges and a homebrew Warlord to make it play a lot more like 4e. I'm playing OD&D, but the party is currently on another plane involved with Superheroes[/I]. All of these, and more, fall under the rubric of "playing D&D." In fact, this diversity in playing is precisely why we avoid "One True Way-ism" on the forum. So the idea that Dungeon World can somehow encompass the "best practices" of playing D&D is not just incorrect to some of us, it is laughably wrong- which is why many of us bounce right off of it. That doesn't make it bad! It's a perfectly great experience ... if that's the [I]exact experience you are looking for[/I]. I am quite sure that DW is a great experience for those looking for that exact experience! But it illustrates the fundamental divide and the frustration in these conversations. It's just people talking past each other. It's why you get people claiming that D&D has to be this (it MUST be a Moldvay map & key system!) or that (it MUST be a dungeon crawl) in order to compare it to some other ruleset, without the understanding that D&D's differences come up not in the design, [I]per se[/I], but in the application in play. IMO, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top