Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8996494" data-attributes="member: 42582"><p>[USER=48965]@Imaro[/USER], there is no prep in In A Wicked Age that resembles D&D prep.</p><p></p><p>The players sit down. They agree, via some social method, which Oracles to use. They draw cards (who does this is not specified by the rules - it's assumed that a group of people can work out how to get 4 cards drawn from a deck of playing cards). They look at the cards and read the Oracles.</p><p></p><p>Then they go around the table taking turns to note characters expressly or impliedly emerging from the Oracles, until everyone's happy that it's done. Then they allocate these as I said above (again, using a social process - there is no rule governing choosing). They assign their stats, right up any particular strengths, and play starts.</p><p></p><p>The next session begins the same way. The only difference is that the player who achieved a particular status last session (I won't bore you with the details: it's a combination of luck and choice) gets to choose one of the Oracles (in lieu of random draw) and there are some rules for bringing back an old character rather than having to play a new one- those rules reference the notes that are generated by monitoring the status that determines who gets the make the choice of Oracle.</p><p></p><p>Another game with no lists of the D&D sort, and for which the prep is very different from D&D (for instance, no maps are prepared) is Agon. Unlike In A Wicked Age there are persistent PCs. But like In A Wicked Age a NPC or creature or inanimate obstacle (eg a mountain or a whirlpool) is mechanically just a dice pool.</p><p></p><p>In Agon the GM has very great control over <em>where the PCs find themselves</em> and hence <em>what situation confronts them</em>. But almost no control over the outcome of that situation, or what it means for the PCs' quest to return home from the Trojan War, mostly because at no point is that prep reference to establish <em>consequences</em> as it routinely is in D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8996494, member: 42582"] [USER=48965]@Imaro[/USER], there is no prep in In A Wicked Age that resembles D&D prep. The players sit down. They agree, via some social method, which Oracles to use. They draw cards (who does this is not specified by the rules - it's assumed that a group of people can work out how to get 4 cards drawn from a deck of playing cards). They look at the cards and read the Oracles. Then they go around the table taking turns to note characters expressly or impliedly emerging from the Oracles, until everyone's happy that it's done. Then they allocate these as I said above (again, using a social process - there is no rule governing choosing). They assign their stats, right up any particular strengths, and play starts. The next session begins the same way. The only difference is that the player who achieved a particular status last session (I won't bore you with the details: it's a combination of luck and choice) gets to choose one of the Oracles (in lieu of random draw) and there are some rules for bringing back an old character rather than having to play a new one- those rules reference the notes that are generated by monitoring the status that determines who gets the make the choice of Oracle. Another game with no lists of the D&D sort, and for which the prep is very different from D&D (for instance, no maps are prepared) is Agon. Unlike In A Wicked Age there are persistent PCs. But like In A Wicked Age a NPC or creature or inanimate obstacle (eg a mountain or a whirlpool) is mechanically just a dice pool. In Agon the GM has very great control over [I]where the PCs find themselves[/I] and hence [I]what situation confronts them[/I]. But almost no control over the outcome of that situation, or what it means for the PCs' quest to return home from the Trojan War, mostly because at no point is that prep reference to establish [I]consequences[/I] as it routinely is in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top