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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8996591" data-attributes="member: 6801845"><p>PC choices have consequences. Their actions, or inactions, have an effect on the ongoing fiction of the world. That lich that wants to be king? That was just one thread they decided to not pursue. This can be large and small. For example if they treat a runaway with compassion, that runaway will remember. Does it ever intersect back with the PCs? Maybe, maybe not. I have plots and events going on all the time because it's a living and breathing world. So yes ... as a DM I am thinking of the fiction of the world, I'm not sure how to make it feel like a living breathing world otherwise.</p><p></p><p>But that's different from thinking in terms of a narrative for the group, I'm thinking of a narrative for the world. If the group moves on to other pastures, they may never even know that a lich wears a crown. I'll make note of it and it will become part of the ongoing history of the world which may have an impact on future campaigns. Or not.</p><p></p><p>It's kind of the same with PC goals and ambitions. I don't tailor the world around them even if I do bring things to their attention (either in game or with potential plot hooks) that may help them achieve their goals, but they aren't tailored to their goals. Besides, I find that PC's goals change as the campaign progresses, especially because I typically try to play to 20th level.</p><p></p><p>A bit ninja'd...</p><p></p><p></p><p>I would also add to this that I don't run my campaign like a typical CRPG where events are always triggered off the PCs entering a room or pushing a button. If they're off pursuing side quests because it's what they're finding interesting, that's cool. It's just that while they're doing that the lich is also plotting and working their plans.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8996591, member: 6801845"] PC choices have consequences. Their actions, or inactions, have an effect on the ongoing fiction of the world. That lich that wants to be king? That was just one thread they decided to not pursue. This can be large and small. For example if they treat a runaway with compassion, that runaway will remember. Does it ever intersect back with the PCs? Maybe, maybe not. I have plots and events going on all the time because it's a living and breathing world. So yes ... as a DM I am thinking of the fiction of the world, I'm not sure how to make it feel like a living breathing world otherwise. But that's different from thinking in terms of a narrative for the group, I'm thinking of a narrative for the world. If the group moves on to other pastures, they may never even know that a lich wears a crown. I'll make note of it and it will become part of the ongoing history of the world which may have an impact on future campaigns. Or not. It's kind of the same with PC goals and ambitions. I don't tailor the world around them even if I do bring things to their attention (either in game or with potential plot hooks) that may help them achieve their goals, but they aren't tailored to their goals. Besides, I find that PC's goals change as the campaign progresses, especially because I typically try to play to 20th level. A bit ninja'd... I would also add to this that I don't run my campaign like a typical CRPG where events are always triggered off the PCs entering a room or pushing a button. If they're off pursuing side quests because it's what they're finding interesting, that's cool. It's just that while they're doing that the lich is also plotting and working their plans. [/QUOTE]
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