Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 8996596" data-attributes="member: 48965"><p>Ok, this clarification helps. Though now I have even more questions, like... what do you actually do in this game? The GM can't create characters as needed while the game progresses... EVERY antagonist has already been created no matter how big or how small? I'll wait for answers to a few of these questions before proceeding with this part of the discussion.</p><p></p><p></p><p></p><p></p><p>This is the process of play taken literally from the book Agon pg. 12</p><p></p><p><em>Game play begins when the heroes arrive at an island afflicted by strife. Each island provides an immediate contest upon arrival that establishes the situation and demands heroic action - like the opening teaser for a thrilling TV show.</em></p><p><em></em></p><p><em>After the initial conflict, the heroes explore the island, befriend allies, confront enemies, and attempt to overcome the trials that the strife has placed in their path.</em></p><p><em></em></p><p><em>Finally, the heroes face a battle to determine the ultimate destiny of the island - whether it is pulled out of despair or slips further into mystery.</em> </p><p></p><p>Now I'm not going to discuss DitV because I'm not familiar with it but I am familiar with Agon so I'd like to keep the conversation centered on that game... the preparation of the island is the same general type of prep for an adventure one would do in D&D. You prep your trials, your NPC's, your rewards, your strife and your climactic battle.</p><p></p><p>EDIT: The main difference I see is in a single principle of AGON... which is do not deceive your players. But if that's the basis of prep being totally different from D&D I don't see it. It's a singular difference but on a high level scale they prep more similarly than different.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8996596, member: 48965"] Ok, this clarification helps. Though now I have even more questions, like... what do you actually do in this game? The GM can't create characters as needed while the game progresses... EVERY antagonist has already been created no matter how big or how small? I'll wait for answers to a few of these questions before proceeding with this part of the discussion. This is the process of play taken literally from the book Agon pg. 12 [I]Game play begins when the heroes arrive at an island afflicted by strife. Each island provides an immediate contest upon arrival that establishes the situation and demands heroic action - like the opening teaser for a thrilling TV show. After the initial conflict, the heroes explore the island, befriend allies, confront enemies, and attempt to overcome the trials that the strife has placed in their path. Finally, the heroes face a battle to determine the ultimate destiny of the island - whether it is pulled out of despair or slips further into mystery.[/I] Now I'm not going to discuss DitV because I'm not familiar with it but I am familiar with Agon so I'd like to keep the conversation centered on that game... the preparation of the island is the same general type of prep for an adventure one would do in D&D. You prep your trials, your NPC's, your rewards, your strife and your climactic battle. EDIT: The main difference I see is in a single principle of AGON... which is do not deceive your players. But if that's the basis of prep being totally different from D&D I don't see it. It's a singular difference but on a high level scale they prep more similarly than different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top