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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8996609" data-attributes="member: 71699"><p>This view is supported also by Vincent Baker express goals prior to designing In a Wicked Age. He analyzes pre-play, play, post-play and makes design decisions intended to force focus on the <em>game</em> rather than the pregame.</p><p></p><p>Games like DW and AW have prep. DW has a list of around 100 pages of monsters. AW has a much shorter list, but still has one (threats, about 20 pages worth IIRC). I haven't played IaWA, but from what I know of the designer's intent and the descriptions of play supplied, I can easily accept that it's got nothing in common WRT prep.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8996609, member: 71699"] This view is supported also by Vincent Baker express goals prior to designing In a Wicked Age. He analyzes pre-play, play, post-play and makes design decisions intended to force focus on the [I]game[/I] rather than the pregame. Games like DW and AW have prep. DW has a list of around 100 pages of monsters. AW has a much shorter list, but still has one (threats, about 20 pages worth IIRC). I haven't played IaWA, but from what I know of the designer's intent and the descriptions of play supplied, I can easily accept that it's got nothing in common WRT prep. [/QUOTE]
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How much control do DMs need?
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