Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 8996630" data-attributes="member: 7035894"><p>I wonder if you have hit upon a central distinction of D&D-style games that goes back to the premise of this thread. It seems to be that D&D campaigns are mostly about the creative expression of the Dungeon Master. Players mostly contribute and enjoy creative expression in response to how they build their characters and how they react to the situations the benevolent DM puts them in.</p><p></p><p>This notion of an ongoing world that exists outside of the experiences and activities of the player characters is something that I very much enjoy about DMing, and is probably why I don't much care for running pre-written campaigns. It's a Tolkien-esque approach to narrative, which makes sense, since Tolkien is deep in the roots of the game (yes, I know Gygax claimed to not be a big fan but come on).</p><p></p><p>Other styles of RPG tend to focus on the story first, so that the game world only really exists as a venue for the player characters. You don't really build out a Token-style campaign world in advance, it more comes into being through the choices and actions of the players.</p><p></p><p>Right now, I am working on altering the balance of these methods for my home campaign. At school, my games are very DM-led. They have to be, because I am mostly just trying to help the students learn the rules of the games, and the campaigns are short. But at home, I am encouraging the players to add more and more of their own ideas to the narrative, and changing the world based on what they add and offer. I do have things percolating behind the scenes, but if I had a great plot thread like the potential lich king that you describe, I would probably put a pin in it until the players decided to pursue that thread.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8996630, member: 7035894"] I wonder if you have hit upon a central distinction of D&D-style games that goes back to the premise of this thread. It seems to be that D&D campaigns are mostly about the creative expression of the Dungeon Master. Players mostly contribute and enjoy creative expression in response to how they build their characters and how they react to the situations the benevolent DM puts them in. This notion of an ongoing world that exists outside of the experiences and activities of the player characters is something that I very much enjoy about DMing, and is probably why I don't much care for running pre-written campaigns. It's a Tolkien-esque approach to narrative, which makes sense, since Tolkien is deep in the roots of the game (yes, I know Gygax claimed to not be a big fan but come on). Other styles of RPG tend to focus on the story first, so that the game world only really exists as a venue for the player characters. You don't really build out a Token-style campaign world in advance, it more comes into being through the choices and actions of the players. Right now, I am working on altering the balance of these methods for my home campaign. At school, my games are very DM-led. They have to be, because I am mostly just trying to help the students learn the rules of the games, and the campaigns are short. But at home, I am encouraging the players to add more and more of their own ideas to the narrative, and changing the world based on what they add and offer. I do have things percolating behind the scenes, but if I had a great plot thread like the potential lich king that you describe, I would probably put a pin in it until the players decided to pursue that thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top