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How much control do DMs need?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8996797" data-attributes="member: 7023840"><p>Speaking for myself, this is why I first stated that these conversations are like ships passing in the night.</p><p></p><p>It's why D&D is different. Not better, not worse, but <em>different </em>than most other RPGs.</p><p></p><p>Most other games are narrow in scope- this is why, for the most part, it is even <em>possible </em>to have such a complete diffusion of authority (absent the narrow focus, it is exceptionally hard to get a shared fiction going!). But D&D (however you wish to define it) doesn't work like that.</p><p></p><p>To make it more simple-</p><p>If you are playing BiTD (which seems to be the go-to example for certain people), then you're playing a heist game. With genre-appropriate bits (like flashbacks).</p><p>If you're playing D&D, you might be involved in a heist. Or a dungeon crawl. Or a post-apocalyptic jaunt. Or a horror story. Or some spy espionage against a neighboring kingdom. Or some courtly romance. Or high-level diplomacy. Or something comedic. Or leading vast armies in mass combat.</p><p></p><p>All of that is possible, and, for that matter, all of that is quite normal for many D&D players. The usual retort is, of course, "But D&D isn't <em>good</em> at X." Which is true .... D&D is not particularly good at a lot of things (other than, perhaps, being D&D). But for a multitude of reasons- the history of the different editions, the history of modifying the game (going back to OD&D), the wealth of 3PP, the culture of table rules and homebrews ... D&D is spectacularly malleable.</p><p></p><p>...not just spectacularly malleable ... but exists as a product and within a culture that is calling for it to be modified to the extent that the core rules themselves are full of optional rules and variant rules. </p><p></p><p>Which goes back to why these conversations aren't fruitful. If you are the type of person who strongly believes that a game must follow certain rules to be that game, the very nature of D&D is likely to lead not just to your frustration, but also the frustration of those conversing with you. IMO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8996797, member: 7023840"] Speaking for myself, this is why I first stated that these conversations are like ships passing in the night. It's why D&D is different. Not better, not worse, but [I]different [/I]than most other RPGs. Most other games are narrow in scope- this is why, for the most part, it is even [I]possible [/I]to have such a complete diffusion of authority (absent the narrow focus, it is exceptionally hard to get a shared fiction going!). But D&D (however you wish to define it) doesn't work like that. To make it more simple- If you are playing BiTD (which seems to be the go-to example for certain people), then you're playing a heist game. With genre-appropriate bits (like flashbacks). If you're playing D&D, you might be involved in a heist. Or a dungeon crawl. Or a post-apocalyptic jaunt. Or a horror story. Or some spy espionage against a neighboring kingdom. Or some courtly romance. Or high-level diplomacy. Or something comedic. Or leading vast armies in mass combat. All of that is possible, and, for that matter, all of that is quite normal for many D&D players. The usual retort is, of course, "But D&D isn't [I]good[/I] at X." Which is true .... D&D is not particularly good at a lot of things (other than, perhaps, being D&D). But for a multitude of reasons- the history of the different editions, the history of modifying the game (going back to OD&D), the wealth of 3PP, the culture of table rules and homebrews ... D&D is spectacularly malleable. ...not just spectacularly malleable ... but exists as a product and within a culture that is calling for it to be modified to the extent that the core rules themselves are full of optional rules and variant rules. Which goes back to why these conversations aren't fruitful. If you are the type of person who strongly believes that a game must follow certain rules to be that game, the very nature of D&D is likely to lead not just to your frustration, but also the frustration of those conversing with you. IMO, YMMV, etc. [/QUOTE]
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