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How much control do DMs need?
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<blockquote data-quote="hawkeyefan" data-source="post: 8996856" data-attributes="member: 6785785"><p>I don't think I agree with that. I mean, I get why you say it, but how many people try their hand at GMing? I know it's not all players, but certainly enough that such an expectation is unrealistic.</p><p></p><p>More importantly, the DMG is the book for the DM, who is going to be adjudicating interaction with NPCs. It's the source of guidance for DMs. The process is clearly described... but no support for it is given in any way.</p><p></p><p>Let me put it this way. If each NPC in an adventure, if each monster entry in one of the monster books, were given Traits, Ideals, Bonds, and Flaws, along with maybe the occasional suggestion about how such can be leveraged by players.... do you think that the rule would see more use than it currently sees? If the DMG offered this as a rule without preceding it with a wormy paragraph like "some people like this, some like that, some people like to do a little of both" how much more attention would be paid to it?</p><p></p><p>Imagine if combat rules were equally mushy. Would that help the game?</p><p></p><p></p><p></p><p>Again, I disagree. Not because I think what you've said is wrong, but instead because based on what's in the PHB, there is no baseline for some key aspects of play.</p><p></p><p>Obviously, it gives a good idea of a lot that can be expected, absolutely, but I also think there are significant blank spots which if not addressed can lead to mismatched expectations by participants.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>How would you feel about them if they were less clear? I mean, I know many folks who hate milestone leveling because it basically leaves it entirely up to the GM when you level, and I can totally understand that criticism.</p><p></p><p></p><p></p><p>Sure being upfront about all this stuff is an important element. I just think it's hard to address them all because so many are not defined in the rules, and so many people take certain ways as a given that they don't address it.</p><p></p><p>Now, that's not to say that will always be an issue. Just that it's work the DM or group will have to do what the books could have.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8996856, member: 6785785"] I don't think I agree with that. I mean, I get why you say it, but how many people try their hand at GMing? I know it's not all players, but certainly enough that such an expectation is unrealistic. More importantly, the DMG is the book for the DM, who is going to be adjudicating interaction with NPCs. It's the source of guidance for DMs. The process is clearly described... but no support for it is given in any way. Let me put it this way. If each NPC in an adventure, if each monster entry in one of the monster books, were given Traits, Ideals, Bonds, and Flaws, along with maybe the occasional suggestion about how such can be leveraged by players.... do you think that the rule would see more use than it currently sees? If the DMG offered this as a rule without preceding it with a wormy paragraph like "some people like this, some like that, some people like to do a little of both" how much more attention would be paid to it? Imagine if combat rules were equally mushy. Would that help the game? Again, I disagree. Not because I think what you've said is wrong, but instead because based on what's in the PHB, there is no baseline for some key aspects of play. Obviously, it gives a good idea of a lot that can be expected, absolutely, but I also think there are significant blank spots which if not addressed can lead to mismatched expectations by participants. Agreed. How would you feel about them if they were less clear? I mean, I know many folks who hate milestone leveling because it basically leaves it entirely up to the GM when you level, and I can totally understand that criticism. Sure being upfront about all this stuff is an important element. I just think it's hard to address them all because so many are not defined in the rules, and so many people take certain ways as a given that they don't address it. Now, that's not to say that will always be an issue. Just that it's work the DM or group will have to do what the books could have. [/QUOTE]
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