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How much control do DMs need?
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<blockquote data-quote="pemerton" data-source="post: 8997122" data-attributes="member: 42582"><p>In AW (at least the version I have, which is the original) there is a 4 page list of threat types (pp 138-41). The list is of descriptors, impulses and moves. The descriptors gives us colour. The impulses give us a context or rationale for making the threat a part of the situation in play. And as the moves are GM moves, they are basically particular ways in which that particular threat might announce its future badness, or put someone in a spot (or capture them, or separate them), or inflict harm, or take someone's stuff, or provide an opportunity.</p><p></p><p>Apart from the bare fact of being GM prep, there is almost nothing in common between prepping in AW and prepping in (say) Moldvay Basic. No maps. No "hidden board". No ways to render action outcomes certain or uncertain such that dice don't or do need to be rolled.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8997122, member: 42582"] In AW (at least the version I have, which is the original) there is a 4 page list of threat types (pp 138-41). The list is of descriptors, impulses and moves. The descriptors gives us colour. The impulses give us a context or rationale for making the threat a part of the situation in play. And as the moves are GM moves, they are basically particular ways in which that particular threat might announce its future badness, or put someone in a spot (or capture them, or separate them), or inflict harm, or take someone's stuff, or provide an opportunity. Apart from the bare fact of being GM prep, there is almost nothing in common between prepping in AW and prepping in (say) Moldvay Basic. No maps. No "hidden board". No ways to render action outcomes certain or uncertain such that dice don't or do need to be rolled. [/QUOTE]
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