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How much control do DMs need?
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<blockquote data-quote="Maxperson" data-source="post: 8997219" data-attributes="member: 23751"><p>Look up the CR rules for encounters and encounter building. You don't according to the rules put up a CR 18 dragon to fight a 2nd level group.</p><p></p><p>Of course it isn't. Nor should it be. If every game were designed that way it would be absolutely horrible. A very large number of people enjoy the way D&D is designed. A large number enjoy games the way you like them designed. What we prefer isn't the "good way" to design a game and what we don't like doesn't become "the bad way." </p><p></p><p>And this is just objectively false. Even when I make my own adventure up WotC has done 95+% of the work for me. I'm not building monsters. I'm not building magic items. I didn't have to come up with the units of currency. The rules for handing combat have been done for me. The rules for non-combat encounters and interactions have been done for me. I don't have to create the races, classes, spells, items, feats, etc. </p><p></p><p>What I need to do is select the monsters from a small list of acceptable NPCs, draw up the maps to whatever detail level I decide(detailed or vague), and come up with a plot(i.e. the king's advisor kidnaps the princess in order to force him to abdicate) that may or may not matter depending on what the players decide to do. Every once in a while I need to make a ruling if the rules don't cover a situation properly.</p><p></p><p>This idea you keep putting forth that the DM for D&D has to do all the work and WotC does nothing shows a profound lack of understanding about what it is that the DM actually does.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8997219, member: 23751"] Look up the CR rules for encounters and encounter building. You don't according to the rules put up a CR 18 dragon to fight a 2nd level group. Of course it isn't. Nor should it be. If every game were designed that way it would be absolutely horrible. A very large number of people enjoy the way D&D is designed. A large number enjoy games the way you like them designed. What we prefer isn't the "good way" to design a game and what we don't like doesn't become "the bad way." And this is just objectively false. Even when I make my own adventure up WotC has done 95+% of the work for me. I'm not building monsters. I'm not building magic items. I didn't have to come up with the units of currency. The rules for handing combat have been done for me. The rules for non-combat encounters and interactions have been done for me. I don't have to create the races, classes, spells, items, feats, etc. What I need to do is select the monsters from a small list of acceptable NPCs, draw up the maps to whatever detail level I decide(detailed or vague), and come up with a plot(i.e. the king's advisor kidnaps the princess in order to force him to abdicate) that may or may not matter depending on what the players decide to do. Every once in a while I need to make a ruling if the rules don't cover a situation properly. This idea you keep putting forth that the DM for D&D has to do all the work and WotC does nothing shows a profound lack of understanding about what it is that the DM actually does. [/QUOTE]
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