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How much control do DMs need?
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<blockquote data-quote="Maxperson" data-source="post: 8997226" data-attributes="member: 23751"><p>No it isn't. In fact this, "Cool, I still have to do all the work myself, but now I also need to learn how this new system works..." is a statement that completely contradicts itself. If you are doing all the work yourself, there is no system, new or otherwise, to learn! If you are spending a lot of time learning a new system, then the system is going to be doing the vast majority of the work for you.</p><p></p><p>It's like Super Mario. You can play the Super Mario game which does almost everything for you. All you have to do is learn the various Mario moves and you're off to the races. Or you do what my son does and create your own Mario levels using Super Mario Maker. Even though you need to put the various pieces of the level together(terrain, traps, monsters, etc.), the game is still doing the vast majority of the work for you. My son isn't coding the game from scratch. He's not deciding what monsters are going to be in the game and what their abilities will be. He's not inventing new traps and terrain types. All of those things have been done for him.</p><p></p><p>Player facing games that [USER=7027139]@loverdrive[/USER] likes are like the base Super Mario game where there's little or nothing for a DM to create. D&D is like Super Mario Maker where there are some decision points for the DM, but the vast majority of the game has been created for him.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8997226, member: 23751"] No it isn't. In fact this, "Cool, I still have to do all the work myself, but now I also need to learn how this new system works..." is a statement that completely contradicts itself. If you are doing all the work yourself, there is no system, new or otherwise, to learn! If you are spending a lot of time learning a new system, then the system is going to be doing the vast majority of the work for you. It's like Super Mario. You can play the Super Mario game which does almost everything for you. All you have to do is learn the various Mario moves and you're off to the races. Or you do what my son does and create your own Mario levels using Super Mario Maker. Even though you need to put the various pieces of the level together(terrain, traps, monsters, etc.), the game is still doing the vast majority of the work for you. My son isn't coding the game from scratch. He's not deciding what monsters are going to be in the game and what their abilities will be. He's not inventing new traps and terrain types. All of those things have been done for him. Player facing games that [USER=7027139]@loverdrive[/USER] likes are like the base Super Mario game where there's little or nothing for a DM to create. D&D is like Super Mario Maker where there are some decision points for the DM, but the vast majority of the game has been created for him. [/QUOTE]
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