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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8997444" data-attributes="member: 6801845"><p>A vehicle can be very flexible, it's not inflexible because it does not fly. No system can do everything equally well, but people have explained how they would handle your gotcha question. What I've done in the past is a series of skill challenges with people losing HP or sacrificing some other resource (typically spell slots or single use magic items such as potions) to counter failure. As they explain in the Role of the Dice chapter in the DMG other DMs might just narrate it and randomize some type of resource loss. I'm hoping they expand more on these kind of things with the 2024 edition, but the tools and alternatives are there.</p><p></p><p>There's a lot of different types of RPGs and D&D happens to fall into a middle ground between something like GURPS and Gloomhaven. For me it works, as it does for millions of people. As with Lego sets I can either build my own or I can buy a kit/module to build something specific. What the game doesn't do is tell me how to solve every possible thing under the sun, it gives the DM the tools to come up with alternative solutions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8997444, member: 6801845"] A vehicle can be very flexible, it's not inflexible because it does not fly. No system can do everything equally well, but people have explained how they would handle your gotcha question. What I've done in the past is a series of skill challenges with people losing HP or sacrificing some other resource (typically spell slots or single use magic items such as potions) to counter failure. As they explain in the Role of the Dice chapter in the DMG other DMs might just narrate it and randomize some type of resource loss. I'm hoping they expand more on these kind of things with the 2024 edition, but the tools and alternatives are there. There's a lot of different types of RPGs and D&D happens to fall into a middle ground between something like GURPS and Gloomhaven. For me it works, as it does for millions of people. As with Lego sets I can either build my own or I can buy a kit/module to build something specific. What the game doesn't do is tell me how to solve every possible thing under the sun, it gives the DM the tools to come up with alternative solutions. [/QUOTE]
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How much control do DMs need?
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