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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8998108" data-attributes="member: 71699"><p>I think you are speaking of the operationalizing of the game text. What I called previously the distinction between game as text and game as played. Elsewhere I have used the analogy of tools to explain this operationalizing.</p><p></p><p>Photoshop is then a good analogy. The artistry is in how the tool is operationalized. Why use photoshop <em>at all</em>? The answer is the same as "why do we use tools".</p><p></p><p>D&D is a tool. It might not be the ideal tool for you. As you say, 100% of the operationalization of the game text is done by <em>you</em>. That's true of every TTRPG. No exceptions. Some are like a version of Photoshop that <em>includes instructions</em> on how you would best use it. In an ideal sense, such TTRPGs could be seen as a version of Photoshop that won't allow you to draw anything that doesn't fit its designer's conception of art.</p><p></p><p>If one has a strong opinion on what you want to draw, and you see a tool designed to draw just that, then it's reasonable to prefer that tool over a general tool. You might advocate that other people use that same tool so that they will better conform to the kind of drawing you want to see. Why would they want to be free to scribble!?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8998108, member: 71699"] I think you are speaking of the operationalizing of the game text. What I called previously the distinction between game as text and game as played. Elsewhere I have used the analogy of tools to explain this operationalizing. Photoshop is then a good analogy. The artistry is in how the tool is operationalized. Why use photoshop [I]at all[/I]? The answer is the same as "why do we use tools". D&D is a tool. It might not be the ideal tool for you. As you say, 100% of the operationalization of the game text is done by [I]you[/I]. That's true of every TTRPG. No exceptions. Some are like a version of Photoshop that [I]includes instructions[/I] on how you would best use it. In an ideal sense, such TTRPGs could be seen as a version of Photoshop that won't allow you to draw anything that doesn't fit its designer's conception of art. If one has a strong opinion on what you want to draw, and you see a tool designed to draw just that, then it's reasonable to prefer that tool over a general tool. You might advocate that other people use that same tool so that they will better conform to the kind of drawing you want to see. Why would they want to be free to scribble!? [/QUOTE]
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