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How much control do DMs need?
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<blockquote data-quote="pemerton" data-source="post: 8998203" data-attributes="member: 42582"><p>Here is the discussion of the 1st session worksheet (p 130 of the original version):</p><p></p><p style="margin-left: 20px"><strong>Fill up your 1st session worksheet.</strong> List the players’ characters in the center circle. Think of the space around them as a map, but with scarcity and lack instead of cardinal directions. As you name NPCs, place them on the map around the PCs, according to the fundamental scarcity that makes them a threat to the PCs.</p><p></p><p>Here are the scarcities: Ambition, Hunger, Thirst, Envy, Ignorance, Despair, Fear, Decay.</p><p></p><p>That's not a map (the reason one has to be told to "think of it as a map" is because it [i[isn't[/i] a map. It doesn't have a key.</p><p></p><p>One could say it's a type of "mind map" or visually-arranged catalogue or index.</p><p></p><p>Then, from pp 132, 137:</p><p></p><p style="margin-left: 20px">[G]o back over it all. Pull it into its pieces. Solidify them into threats, following the rules [for threats and fronts] . . . Take these solid threats and build them up into fronts. Take the things you wonder about and rewrite them as stakes. Add countdowns and custom moves as you need. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">To create a front, grab a fronts sheet and:</p> <p style="margin-left: 20px">• Choose a fundamental scarcity.</p> <p style="margin-left: 20px">• Create 3 or 4 threats.</p> <p style="margin-left: 20px">• Write its agenda / dark future.</p> <p style="margin-left: 20px">• Write 2–4 stakes questions.</p> <p style="margin-left: 20px">• List the front’s cast.</p> <p style="margin-left: 20px">• Create the front’s overall countdowns.</p><p></p><p>This is prep. It's not drawing and keying maps. It's not creating hidden information that the players aim to learn as part of play: the goal of AW play is not to discover the threats and fronts, nor to defeat the threats and fronts. It has nothing in common with prep that looks like Keep on the Borderlands, or The Sunless Citadel, or Dead Gods, or Expedition to the Demonweb Pits, or (as best I can tell) Curse of Strahd or Storm King's Thunder or like setting guides like The World of Greyhawk.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8998203, member: 42582"] Here is the discussion of the 1st session worksheet (p 130 of the original version): [indent][b]Fill up your 1st session worksheet.[/b] List the players’ characters in the center circle. Think of the space around them as a map, but with scarcity and lack instead of cardinal directions. As you name NPCs, place them on the map around the PCs, according to the fundamental scarcity that makes them a threat to the PCs.[/indent] Here are the scarcities: Ambition, Hunger, Thirst, Envy, Ignorance, Despair, Fear, Decay. That's not a map (the reason one has to be told to "think of it as a map" is because it [i[isn't[/i] a map. It doesn't have a key. One could say it's a type of "mind map" or visually-arranged catalogue or index. Then, from pp 132, 137: [indent][G]o back over it all. Pull it into its pieces. Solidify them into threats, following the rules [for threats and fronts] . . . Take these solid threats and build them up into fronts. Take the things you wonder about and rewrite them as stakes. Add countdowns and custom moves as you need. . . . To create a front, grab a fronts sheet and: • Choose a fundamental scarcity. • Create 3 or 4 threats. • Write its agenda / dark future. • Write 2–4 stakes questions. • List the front’s cast. • Create the front’s overall countdowns.[/indent] This is prep. It's not drawing and keying maps. It's not creating hidden information that the players aim to learn as part of play: the goal of AW play is not to discover the threats and fronts, nor to defeat the threats and fronts. It has nothing in common with prep that looks like Keep on the Borderlands, or The Sunless Citadel, or Dead Gods, or Expedition to the Demonweb Pits, or (as best I can tell) Curse of Strahd or Storm King's Thunder or like setting guides like The World of Greyhawk. [/QUOTE]
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