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How much control do DMs need?
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<blockquote data-quote="Lanefan" data-source="post: 8998604" data-attributes="member: 29398"><p>They're game engines, and that's a very key differentiator betweem they and other games. </p><p></p><p>A large part of what makes RPGs different from nearly all other types of games at the end-user level is that with nearly all other games the designers use a game engine (in turn designed by themselves or by someone else) to design the product that's ultimately sold to the end user. </p><p></p><p>With RPGs the designers design different game engines and sell us those to use or kitbash as we like.</p><p></p><p>Then every game ever made is bad, because it's possible to have a bad time playing any game you can name.</p><p></p><p>I leave the "fun zone" of chess the moment I start losing badly (a common occurrence). Does this make chess a bad game? Hell no.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8998604, member: 29398"] They're game engines, and that's a very key differentiator betweem they and other games. A large part of what makes RPGs different from nearly all other types of games at the end-user level is that with nearly all other games the designers use a game engine (in turn designed by themselves or by someone else) to design the product that's ultimately sold to the end user. With RPGs the designers design different game engines and sell us those to use or kitbash as we like. Then every game ever made is bad, because it's possible to have a bad time playing any game you can name. I leave the "fun zone" of chess the moment I start losing badly (a common occurrence). Does this make chess a bad game? Hell no. [/QUOTE]
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How much control do DMs need?
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