Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8998692" data-attributes="member: 6785785"><p>Sure, but what does that do about players' ability to become engaged with other players' characters? To care about what happens to them? </p><p></p><p></p><p></p><p>Much harder to do this with D&D and similar games than it is with others, for sure. </p><p></p><p></p><p></p><p>There's always the risk of contradicting something... we've all done that at times. I don't think the risk is greater when you haven't determined it all ahead of time... in fact, the risk is far lesser.</p><p></p><p></p><p></p><p>I mean, if the players forget things, then no harm to contradict it, right? The point of whatever detail is to enable play.</p><p></p><p></p><p></p><p>Fair enough, but I think it's clear that almost everything you're proposing is your preference, and not what's "needed". </p><p></p><p></p><p></p><p>Why not let the player decide? If someone later wants to play a dwarf, they know what they're like... they can decide to play one or not. How is this different than if the GM decides? Or, maybe there's more than one type of dwarf, or more than one dwarf culture... again, if you don't commit to this stuff all before play, then you can allow these things to come up in response to the evolving game. </p><p></p><p></p><p></p><p>I think murder hoboes tend to not have connections to the world at all. At least, not any that will matter in play. As for the advantages or disadvantages of background... I don't think you need to be so alarmed about abuse. You've never had a character of noble rank? Or from a wealthy family? As I said, any advantages that brings can be paired with a disadvantage so that it's a mixed blessing. </p><p></p><p></p><p></p><p>Not at all. How does "hot jungles of the south" limit the player more than a specific jungle with specific concepts attached to it? </p><p></p><p>I'm not talking about an AP type game, necessarily, it was just an example of a game with pre-gens who had minimal world details, as offered by [USER=463]@S'mon[/USER] ; I don't think your assessment that the designers failed is accurate because either, as you say, those details don't matter to the play offered by that product, or because they leave it up to the group to decide.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8998692, member: 6785785"] Sure, but what does that do about players' ability to become engaged with other players' characters? To care about what happens to them? Much harder to do this with D&D and similar games than it is with others, for sure. There's always the risk of contradicting something... we've all done that at times. I don't think the risk is greater when you haven't determined it all ahead of time... in fact, the risk is far lesser. I mean, if the players forget things, then no harm to contradict it, right? The point of whatever detail is to enable play. Fair enough, but I think it's clear that almost everything you're proposing is your preference, and not what's "needed". Why not let the player decide? If someone later wants to play a dwarf, they know what they're like... they can decide to play one or not. How is this different than if the GM decides? Or, maybe there's more than one type of dwarf, or more than one dwarf culture... again, if you don't commit to this stuff all before play, then you can allow these things to come up in response to the evolving game. I think murder hoboes tend to not have connections to the world at all. At least, not any that will matter in play. As for the advantages or disadvantages of background... I don't think you need to be so alarmed about abuse. You've never had a character of noble rank? Or from a wealthy family? As I said, any advantages that brings can be paired with a disadvantage so that it's a mixed blessing. Not at all. How does "hot jungles of the south" limit the player more than a specific jungle with specific concepts attached to it? I'm not talking about an AP type game, necessarily, it was just an example of a game with pre-gens who had minimal world details, as offered by [USER=463]@S'mon[/USER] ; I don't think your assessment that the designers failed is accurate because either, as you say, those details don't matter to the play offered by that product, or because they leave it up to the group to decide. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top