Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8998724" data-attributes="member: 29398"><p>Nothing. It's up to the players whether they decide to care about each others' characters, and that can vary character by character even with the same two players.</p><p></p><p>For example, I play in a game where we've all got multiple characters; and each other player has characters who are friends of one or more of mine, disliked by one or more of mine, considered rivals or love interests or whatever by one or more of mine, and so on.</p><p></p><p>So if I'm playing one of my characters (A) I'll very much care about another player's character (B) who (A) is in love with, but if I'm playing a different character (C) I might not give a flying fig about what becomes of (B) and want to kill that same player's other character (D).</p><p></p><p>We have, and I consider it an unacceptable failure when it happens to me. Thus, I do what I can to ensure it doesn't happen (again).</p><p></p><p>In theory. In practice we have game logs that largely take care of such things.</p><p></p><p>The risk there is having to retcon things that in hindsight should have been obvious all along; which for me is a complete non-starter.</p><p></p><p>For example, the player of Dwarf #1 might place a Dwarven realm in the Althasian Hills as his home. Fine...until a few years later another player running Dwarf #6 places another Dwarven realm in the Thraci Hills...meaning that Dwarves #2-5 could have been from there as well if that choice had existed at the time. Never mind that the sudden emergence of a Dwarven realm in the Thraci Hills might cause all sorts of retroactive knock-on effects elsewhere ("<em>Crap - we were getting slaughtered near there in that Flame of Chaos adventure, we could have gone there for refuge had we known it existed!</em>" <stink eyes all round> )</p><p></p><p>Retcons are a very hard no, so let's not give them reason to rear their ugly heads. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By sheer chance and against long odds (as such things are and always have been randomly rolled for in our systems) the very first character I ever played was a high noble - a prince first in line to a throne. Not that it gave him any advantages in play - in fact, it probably shortened his lifespan considerably: as he was a crown prince I decided he was used to a) giving orders and b) his word pretty much being the law, but he wasn't in his homeland (nor even on the same world!) and the rest of the party quite understandably didn't take well to such a high-handed attitude. Some murderous infighting later (very long story!), he was dead.</p><p></p><p>I don't think I've ever hit nobility on those tables again.</p><p></p><p>Incredibly, a long time ago some players were rolling up characters to bring into my first campaign and side by side (and I watched these rolls) two players almost simultaneously hit "high noble" at what was then something like a 2-in-1000 chance. One turned out to be a crown prince, the other was a prince second in line to a different throne. "Yikes!" says I-as-DM, because as the adventure was set within the realm of the second one, with the crown prince's realm fairly close by, it naturally made sense they'd come equipped with bodyguards and so forth; their introduction more than doubled the party size and way more than doubled its power (the party was 1st-2nd level at the time).</p><p></p><p>Didn't help 'em much. The second-in-line guy died pretty fast, while the first-in-line guy did OK but retired after that one adventure, went home, and died defending his realm from invasion.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8998724, member: 29398"] Nothing. It's up to the players whether they decide to care about each others' characters, and that can vary character by character even with the same two players. For example, I play in a game where we've all got multiple characters; and each other player has characters who are friends of one or more of mine, disliked by one or more of mine, considered rivals or love interests or whatever by one or more of mine, and so on. So if I'm playing one of my characters (A) I'll very much care about another player's character (B) who (A) is in love with, but if I'm playing a different character (C) I might not give a flying fig about what becomes of (B) and want to kill that same player's other character (D). We have, and I consider it an unacceptable failure when it happens to me. Thus, I do what I can to ensure it doesn't happen (again). In theory. In practice we have game logs that largely take care of such things. The risk there is having to retcon things that in hindsight should have been obvious all along; which for me is a complete non-starter. For example, the player of Dwarf #1 might place a Dwarven realm in the Althasian Hills as his home. Fine...until a few years later another player running Dwarf #6 places another Dwarven realm in the Thraci Hills...meaning that Dwarves #2-5 could have been from there as well if that choice had existed at the time. Never mind that the sudden emergence of a Dwarven realm in the Thraci Hills might cause all sorts of retroactive knock-on effects elsewhere ("[I]Crap - we were getting slaughtered near there in that Flame of Chaos adventure, we could have gone there for refuge had we known it existed![/I]" <stink eyes all round> ) Retcons are a very hard no, so let's not give them reason to rear their ugly heads. :) By sheer chance and against long odds (as such things are and always have been randomly rolled for in our systems) the very first character I ever played was a high noble - a prince first in line to a throne. Not that it gave him any advantages in play - in fact, it probably shortened his lifespan considerably: as he was a crown prince I decided he was used to a) giving orders and b) his word pretty much being the law, but he wasn't in his homeland (nor even on the same world!) and the rest of the party quite understandably didn't take well to such a high-handed attitude. Some murderous infighting later (very long story!), he was dead. I don't think I've ever hit nobility on those tables again. Incredibly, a long time ago some players were rolling up characters to bring into my first campaign and side by side (and I watched these rolls) two players almost simultaneously hit "high noble" at what was then something like a 2-in-1000 chance. One turned out to be a crown prince, the other was a prince second in line to a different throne. "Yikes!" says I-as-DM, because as the adventure was set within the realm of the second one, with the crown prince's realm fairly close by, it naturally made sense they'd come equipped with bodyguards and so forth; their introduction more than doubled the party size and way more than doubled its power (the party was 1st-2nd level at the time). Didn't help 'em much. The second-in-line guy died pretty fast, while the first-in-line guy did OK but retired after that one adventure, went home, and died defending his realm from invasion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top