Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8998744" data-attributes="member: 6801845"><p>What the PCs think or feel is completely up to the players. I ask that the players don't make lone wolves or evil PCs, but beyond that they can do what they want.</p><p></p><p></p><p></p><p>I have decades of lore. I don't remember the last time I had a major contradiction because I have a written history and notes of the things that may matter. Of course if I did screw up, it's unlikely anyone would notice.</p><p></p><p></p><p></p><p>Isn't that what everyone who supports D&D side of thing have said? That the way they run their game is based on preference and what works for them and their group?</p><p></p><p></p><p></p><p>I'm with [USER=29398]@Lanefan[/USER] on this one. I want consistency in the world, there's a history and relationships between the different groups. Group A doesn't trust group B because of what someone from group B did 200 years ago is common in history. It's going to be even more common when some of the members of that society may still be around.</p><p></p><p></p><p></p><p>Not just murderhoboes though. Some people are paranoid that the only reason I want them to create a family is so I can kidnap their sibling even though plot hooks involving relatives are quite rare in my campaign. Of course I just tell people that if they don't include a history I'll make it up for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Personally I prefer broad outlines with a decent amount of gaps. Even though I've run campaigns in the same world, there's still a lot of gaps. Admittedly a lot of that is because of historical changes i.e. I don't care about city X because it no longer exists. If I get bored with my current campaign world, we can just move the campaign locale or advance the timeline. But it's still the same world, there are still NPCs that show up from previous campaigns (elves live for hundreds of years, some are effectively immortal) and it's kind of a fun callback when that happens. In addition, much of the history of the world is shaped by previous campaigns and previous PCs. So people know they can leave a lasting imprint on the world, even if they're no longer part of that campaign. That sense of history is part of what I, and my players, enjoy.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8998744, member: 6801845"] What the PCs think or feel is completely up to the players. I ask that the players don't make lone wolves or evil PCs, but beyond that they can do what they want. I have decades of lore. I don't remember the last time I had a major contradiction because I have a written history and notes of the things that may matter. Of course if I did screw up, it's unlikely anyone would notice. Isn't that what everyone who supports D&D side of thing have said? That the way they run their game is based on preference and what works for them and their group? I'm with [USER=29398]@Lanefan[/USER] on this one. I want consistency in the world, there's a history and relationships between the different groups. Group A doesn't trust group B because of what someone from group B did 200 years ago is common in history. It's going to be even more common when some of the members of that society may still be around. Not just murderhoboes though. Some people are paranoid that the only reason I want them to create a family is so I can kidnap their sibling even though plot hooks involving relatives are quite rare in my campaign. Of course I just tell people that if they don't include a history I'll make it up for them. :) Personally I prefer broad outlines with a decent amount of gaps. Even though I've run campaigns in the same world, there's still a lot of gaps. Admittedly a lot of that is because of historical changes i.e. I don't care about city X because it no longer exists. If I get bored with my current campaign world, we can just move the campaign locale or advance the timeline. But it's still the same world, there are still NPCs that show up from previous campaigns (elves live for hundreds of years, some are effectively immortal) and it's kind of a fun callback when that happens. In addition, much of the history of the world is shaped by previous campaigns and previous PCs. So people know they can leave a lasting imprint on the world, even if they're no longer part of that campaign. That sense of history is part of what I, and my players, enjoy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top