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How much control do DMs need?
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<blockquote data-quote="pemerton" data-source="post: 8998774" data-attributes="member: 42582"><p>I said that Wuthering Heights and In A Wicked Age don't have prep before the game starts. No one has contradicted that claim.</p><p></p><p>I said that AW prep has nothing in common with D&D prep beyond the bare fact that it is prep. And pointed out that in the version of the AW rules I own and am referring to - which is the original version, that made the game famous (to the extent that a RPG can be famous) - there are no maps, no keys.</p><p></p><p>And I said much the same about Agon. You assert that Agon involves maps. It doesn't. You assert that the purpose of Agon prep is to provide material for the players to learn by way of exploration - but in fact the game rules instruct the GM to <em>reveal</em> that stuff so as to push towards conflict.</p><p></p><p>Does anyone doubt that prep by the GM serves the purpose of <em>facilitating the GMing of the game</em>? I mean, why else would you do it? Dealing cards facilitates the play of bridge. Printing gameboards facilitates the play of Monopoly. These are all truisms that seem to have no bearing on the different ways in which RPGs can be played, and the ways in which those different approaches relate to <em>GM control</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8998774, member: 42582"] I said that Wuthering Heights and In A Wicked Age don't have prep before the game starts. No one has contradicted that claim. I said that AW prep has nothing in common with D&D prep beyond the bare fact that it is prep. And pointed out that in the version of the AW rules I own and am referring to - which is the original version, that made the game famous (to the extent that a RPG can be famous) - there are no maps, no keys. And I said much the same about Agon. You assert that Agon involves maps. It doesn't. You assert that the purpose of Agon prep is to provide material for the players to learn by way of exploration - but in fact the game rules instruct the GM to [I]reveal[/I] that stuff so as to push towards conflict. Does anyone doubt that prep by the GM serves the purpose of [I]facilitating the GMing of the game[/I]? I mean, why else would you do it? Dealing cards facilitates the play of bridge. Printing gameboards facilitates the play of Monopoly. These are all truisms that seem to have no bearing on the different ways in which RPGs can be played, and the ways in which those different approaches relate to [I]GM control[/I]. [/QUOTE]
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