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How much control do DMs need?
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<blockquote data-quote="hawkeyefan" data-source="post: 8998819" data-attributes="member: 6785785"><p>But I mean you as a player, not through the lens of your character. The way you may care about characters in a book or movie, even when they may be at odds. </p><p></p><p></p><p></p><p>Then why worry about contradictions if you have game logs that prevent them? </p><p></p><p></p><p></p><p>See, you’re doing exactly what I said. You’ve already created an area and then you’re trying to add something new to the area that seems incongruous. If you had not already detailed the Thraci hills, then no contradiction. If you had, then why add anything contradictory? </p><p></p><p>Not committing to everything all at once up front doesn’t mean anyone can just add anything willy-nilly. </p><p></p><p></p><p></p><p>Then why worry about a character being noble or having money? I mean you invent concerns about the game and then explain how they weren’t actually concerns when you played. It’s bonkers. </p><p></p><p></p><p></p><p>The Strife Player is the GM in Agon. So the situation on the island is decided by the Strife Player. The resolution of it is unknown to all, until it is resolved through play. </p><p></p><p>No violation of the Czege principle.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8998819, member: 6785785"] But I mean you as a player, not through the lens of your character. The way you may care about characters in a book or movie, even when they may be at odds. Then why worry about contradictions if you have game logs that prevent them? See, you’re doing exactly what I said. You’ve already created an area and then you’re trying to add something new to the area that seems incongruous. If you had not already detailed the Thraci hills, then no contradiction. If you had, then why add anything contradictory? Not committing to everything all at once up front doesn’t mean anyone can just add anything willy-nilly. Then why worry about a character being noble or having money? I mean you invent concerns about the game and then explain how they weren’t actually concerns when you played. It’s bonkers. The Strife Player is the GM in Agon. So the situation on the island is decided by the Strife Player. The resolution of it is unknown to all, until it is resolved through play. No violation of the Czege principle. [/QUOTE]
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