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How much control do DMs need?
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<blockquote data-quote="pemerton" data-source="post: 8998846" data-attributes="member: 42582"><p>An important part of my day job is writing. I often write with others - more than half of my publications are co-written.</p><p></p><p>Writing with others requires more than civility and being willing to be part of a team. It requires valuing their contribution - or, if you don't think it's valuable, being ready to engage with them as to why not and talking to them about how the two of you might get onto the same page,</p><p></p><p>As a hobby, I have occasionally played music with others. Being creative together involves valuing what the other person is bringing. There's reciprocity, and mutual engagement, and (hopefully) mutual pleasure.</p><p></p><p>[USER=6785785]@hawkeyefan[/USER] is making the same point about RPGing. He wants each participant in the game to care about, and to be engaged with, the creative efforts of the others. Given that the creative efforts of someone in the "player" role in a RPG are mostly about the play of a character, [USER=6785785]@hawkeyefan[/USER] has particularly emphasised <em>caring about others' PCs</em>. In much the same way, as he said, that you might be emotionally invested in a character in a film or book (even if that character is the villain - eg we <em>care</em> when Darth Vader throws the Emperor down the pit in a way that we typically <em>don't</em> care when Stormtrooper number [insert serial number here] is shot with a blaster).</p><p></p><p>OK. So, suppose that someone did care - that they saw the contribution of RPG participants, and engagement with one another's creative efforts, in the same way that band members might. Now, with that in mind, think about how that might change the way they imagine RPGing, and the role of the GM, and of GM prep, and what sort of GM control they might want.</p><p></p><p>Perhaps to you that is bizarro land. But it is the land that some of your interlocutors are posting from.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8998846, member: 42582"] An important part of my day job is writing. I often write with others - more than half of my publications are co-written. Writing with others requires more than civility and being willing to be part of a team. It requires valuing their contribution - or, if you don't think it's valuable, being ready to engage with them as to why not and talking to them about how the two of you might get onto the same page, As a hobby, I have occasionally played music with others. Being creative together involves valuing what the other person is bringing. There's reciprocity, and mutual engagement, and (hopefully) mutual pleasure. [USER=6785785]@hawkeyefan[/USER] is making the same point about RPGing. He wants each participant in the game to care about, and to be engaged with, the creative efforts of the others. Given that the creative efforts of someone in the "player" role in a RPG are mostly about the play of a character, [USER=6785785]@hawkeyefan[/USER] has particularly emphasised [I]caring about others' PCs[/I]. In much the same way, as he said, that you might be emotionally invested in a character in a film or book (even if that character is the villain - eg we [I]care[/I] when Darth Vader throws the Emperor down the pit in a way that we typically [I]don't[/I] care when Stormtrooper number [insert serial number here] is shot with a blaster). OK. So, suppose that someone did care - that they saw the contribution of RPG participants, and engagement with one another's creative efforts, in the same way that band members might. Now, with that in mind, think about how that might change the way they imagine RPGing, and the role of the GM, and of GM prep, and what sort of GM control they might want. Perhaps to you that is bizarro land. But it is the land that some of your interlocutors are posting from. [/QUOTE]
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