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How much control do DMs need?
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<blockquote data-quote="Lanefan" data-source="post: 8999018" data-attributes="member: 29398"><p>Mostly, not only. It's not as absolute as all that.</p><p></p><p>I guess I look at the bigger picture a bit more, in that (in the games I'm used to playing and running, anyway) the party and-or campaign pretty much always outlast any character*; thus while being invested in a character (of my own or someone else's) certainly happens it's a more or less temporary thing, while being invested in the party or campaign lasts as long as the campaign runs.</p><p></p><p>* - not necessarily because the character dies, but because there's often numerous parties in the same campaign and no one character is ever in all of them; never mind there's also long-term player turnover.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8999018, member: 29398"] Mostly, not only. It's not as absolute as all that. I guess I look at the bigger picture a bit more, in that (in the games I'm used to playing and running, anyway) the party and-or campaign pretty much always outlast any character*; thus while being invested in a character (of my own or someone else's) certainly happens it's a more or less temporary thing, while being invested in the party or campaign lasts as long as the campaign runs. * - not necessarily because the character dies, but because there's often numerous parties in the same campaign and no one character is ever in all of them; never mind there's also long-term player turnover. [/QUOTE]
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How much control do DMs need?
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