Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8999037" data-attributes="member: 71699"><p>I like this turning of the principle to show its implications.</p><p></p><p>When I first read the Czege principle it was readily obvious how it applies when I'm playing a character. It's more fun if someone else controls the adversities with which I am faced.</p><p></p><p>It was less obvious how it applies when I'm controlling the adversities (e.g. GM). It's more fun if someone else controls the <em>resolution </em>of those adversities.</p><p></p><p>------------------------------</p><p>Some comments regarding 5e, for the sake of discussion...</p><p></p><p>One way I approach 5e is to present problems and not solutions, and to constrain consequences by the situation (current fictional position, what we've established as true up to now including things that are true off-camera) and what players describe (what their character does, which per the rules they uniquely control, and what they have said is true about themselves.) That's part of my reluctance to introduce anything retroactively (not foretold) into a resolution. There's a nuance here that creating a new problem can be a consequence that stays neatly on the adversity side of the fence. That's leveraged in Torchbearer 2.</p><p></p><p>There is scope to follow 5e RAW closely on players describing what their characters do. It can be read that it's not up to DM to say (for instance) how the dwarf failed to persuade the chancellor. However, 5e RAW gets in the way of letting the dwarf player add to the fiction something that better fits what they would describe, e.g. rain. Many folk have admired the practice of players narrating their crits. My impression of both RAW and norms is that the dwarf might well describe how they succeed or fail (i.e. what their character <em>does</em>), but describing the environment remains with DM. Put together with what I have just said above, rain would only be properly part of the resolution (in 5e) if it introduced a new problem or was strictly colour. In the DMG are rules for when to introduce new problems as part of a resolution.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8999037, member: 71699"] I like this turning of the principle to show its implications. When I first read the Czege principle it was readily obvious how it applies when I'm playing a character. It's more fun if someone else controls the adversities with which I am faced. It was less obvious how it applies when I'm controlling the adversities (e.g. GM). It's more fun if someone else controls the [I]resolution [/I]of those adversities. ------------------------------ Some comments regarding 5e, for the sake of discussion... One way I approach 5e is to present problems and not solutions, and to constrain consequences by the situation (current fictional position, what we've established as true up to now including things that are true off-camera) and what players describe (what their character does, which per the rules they uniquely control, and what they have said is true about themselves.) That's part of my reluctance to introduce anything retroactively (not foretold) into a resolution. There's a nuance here that creating a new problem can be a consequence that stays neatly on the adversity side of the fence. That's leveraged in Torchbearer 2. There is scope to follow 5e RAW closely on players describing what their characters do. It can be read that it's not up to DM to say (for instance) how the dwarf failed to persuade the chancellor. However, 5e RAW gets in the way of letting the dwarf player add to the fiction something that better fits what they would describe, e.g. rain. Many folk have admired the practice of players narrating their crits. My impression of both RAW and norms is that the dwarf might well describe how they succeed or fail (i.e. what their character [I]does[/I]), but describing the environment remains with DM. Put together with what I have just said above, rain would only be properly part of the resolution (in 5e) if it introduced a new problem or was strictly colour. In the DMG are rules for when to introduce new problems as part of a resolution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top