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How much control do DMs need?
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 8999087" data-attributes="member: 32075"><p>Yes and no, in my case. Many of those other systems have elements that I absolutely detest, so it can be less work to hack D&D than to hack one of those other systems. (I dislike "critical hit" systems and utterly detest "fumbles," so if I ever ran Rolemaster (after hell froze over, thawed out, and froze over again) I would house-rule delete all the Rolemaster critical hits and fumbles. And once I did that, what would be left of the Rolemaster system?)</p><p></p><p>I did convert my then-main campaign from AD&D to The Fantasy Trip, way back when the full TFT rules first came out. But I also ended up with so many TFT house rules that I decided to go ahead and rewrite it as a home-brew system based on TFT. </p><p></p><p>I also happen to like 3.5e, albeit with certain house rules. Most of those house rules consist of "This is not allowed, in this campaign of mine." I take the 3.5e rules, cut away everything that doesn't look like the campaign I want to run, and what is left often requires only minor tweaks to be good to go. </p><p></p><p>(Minor by my standards, anyway. I have a tendency to overdo house rules that I've learned I need to keep in check.)</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 8999087, member: 32075"] Yes and no, in my case. Many of those other systems have elements that I absolutely detest, so it can be less work to hack D&D than to hack one of those other systems. (I dislike "critical hit" systems and utterly detest "fumbles," so if I ever ran Rolemaster (after hell froze over, thawed out, and froze over again) I would house-rule delete all the Rolemaster critical hits and fumbles. And once I did that, what would be left of the Rolemaster system?) I did convert my then-main campaign from AD&D to The Fantasy Trip, way back when the full TFT rules first came out. But I also ended up with so many TFT house rules that I decided to go ahead and rewrite it as a home-brew system based on TFT. I also happen to like 3.5e, albeit with certain house rules. Most of those house rules consist of "This is not allowed, in this campaign of mine." I take the 3.5e rules, cut away everything that doesn't look like the campaign I want to run, and what is left often requires only minor tweaks to be good to go. (Minor by my standards, anyway. I have a tendency to overdo house rules that I've learned I need to keep in check.) [/QUOTE]
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