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General Tabletop Discussion
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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8999097" data-attributes="member: 6801845"><p>I run long campaigns as well. Some of the PCs have goals, some don't. When I play I try to give the DM some hooks they can use, but sometimes the backstory I generate doesn't really generate one. </p><p></p><p>For example I had a vengeance paladin that just wants to take out bad guys because his back story is that the ones that killed his family escaped <em>his</em> justice. The bad guys are dead by someone else's hand, but he didn't get to do it. He also feels guilt about not being there to protect his family in a time of trouble. What's his goal? Other than hunt down other bad guys before they can harm innocents? The DM doesn't allow time travel and resurrection is not an option. I think it makes an interesting story and character but there's not really a lot of goals there.</p><p></p><p>In another case I had a PC concept (one I still hope to run) that the mostly absentee father who my PC idolized was really a very bad guy and now he's in hiding as far away as possible. Or the son of a king that knew he wouldn't be a good ruler and wanted nothing to do with the throne or his inheritance. I guess he had a goal of not inheriting the crown, but his way of doing that was to become an adventurer. </p><p></p><p>Potentially interesting plot lines, what drives the character, don't necessarily translate into goals. Trying to <em>force</em> players to come up with goals feels artificial and not something I've ever wanted to do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8999097, member: 6801845"] I run long campaigns as well. Some of the PCs have goals, some don't. When I play I try to give the DM some hooks they can use, but sometimes the backstory I generate doesn't really generate one. For example I had a vengeance paladin that just wants to take out bad guys because his back story is that the ones that killed his family escaped [I]his[/I] justice. The bad guys are dead by someone else's hand, but he didn't get to do it. He also feels guilt about not being there to protect his family in a time of trouble. What's his goal? Other than hunt down other bad guys before they can harm innocents? The DM doesn't allow time travel and resurrection is not an option. I think it makes an interesting story and character but there's not really a lot of goals there. In another case I had a PC concept (one I still hope to run) that the mostly absentee father who my PC idolized was really a very bad guy and now he's in hiding as far away as possible. Or the son of a king that knew he wouldn't be a good ruler and wanted nothing to do with the throne or his inheritance. I guess he had a goal of not inheriting the crown, but his way of doing that was to become an adventurer. Potentially interesting plot lines, what drives the character, don't necessarily translate into goals. Trying to [I]force[/I] players to come up with goals feels artificial and not something I've ever wanted to do. [/QUOTE]
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How much control do DMs need?
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