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How much control do DMs need?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8999133" data-attributes="member: 7025508"><p>None of this addresses the actual issue, which is that GM is describing what is happening in several different locations at once, leading to a lot of real time waiting. Also, if like you say in the characters spend majority of time apart, it raises the question how this even is group activity, why not just run several solo campaigns and ease the scheduling issues? IMHO RPGs are best when the characters can react to situations together as group, and interact with each other. This doesn't mean that you can never split the party, but it is quite understandable why the common advice is to minimise it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8999133, member: 7025508"] None of this addresses the actual issue, which is that GM is describing what is happening in several different locations at once, leading to a lot of real time waiting. Also, if like you say in the characters spend majority of time apart, it raises the question how this even is group activity, why not just run several solo campaigns and ease the scheduling issues? IMHO RPGs are best when the characters can react to situations together as group, and interact with each other. This doesn't mean that you can never split the party, but it is quite understandable why the common advice is to minimise it. [/QUOTE]
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How much control do DMs need?
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