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How much control do DMs need?
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<blockquote data-quote="Lanefan" data-source="post: 8999326" data-attributes="member: 29398"><p>If a fantasy book doesn't contain a map in it somewhere I see that as a fail. That said, the maps in many fantasy books are legitimately awful; sometimes in their presentation but more often in their attempts to depict things that at face value geologically couldn't exist, where such disparities are never explained in the text.</p><p></p><p>I mean, if there's an explained-in-story reason for those rivers to flow uphill, that's cool - but if there isn't, that's pretty poor world design/mapping.</p><p></p><p>My "entertaining" often involves taking something just a bit over the top, be it a personality aspect, a quirk, sheer gonzo-ness, or whatever. This - particularly the gonzo aspect - sometimes tends to see them die quickly.</p><p></p><p>The most entertaining and funniest character I've ever seen was a completely nutso crazy Mage from my current campaign. He packed more entertainment into his 17 sessions of existence than many characters provided in their entire multi-hundred-session careers; and we'll tell his stories forever. But, inevitably he flamed out.</p><p></p><p>My usual benchmark is this: a character is entertaining enough if - like a TV show - it makes the other players (and-or the DM) want to come back next week for more.</p><p></p><p>No. I'd agree that a person is likely very interested in the actions of his enemy, but not that he cares. Caring implies sympathy, empathy, maybe even love; things which one doesn't often have for an enemy.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8999326, member: 29398"] If a fantasy book doesn't contain a map in it somewhere I see that as a fail. That said, the maps in many fantasy books are legitimately awful; sometimes in their presentation but more often in their attempts to depict things that at face value geologically couldn't exist, where such disparities are never explained in the text. I mean, if there's an explained-in-story reason for those rivers to flow uphill, that's cool - but if there isn't, that's pretty poor world design/mapping. My "entertaining" often involves taking something just a bit over the top, be it a personality aspect, a quirk, sheer gonzo-ness, or whatever. This - particularly the gonzo aspect - sometimes tends to see them die quickly. The most entertaining and funniest character I've ever seen was a completely nutso crazy Mage from my current campaign. He packed more entertainment into his 17 sessions of existence than many characters provided in their entire multi-hundred-session careers; and we'll tell his stories forever. But, inevitably he flamed out. My usual benchmark is this: a character is entertaining enough if - like a TV show - it makes the other players (and-or the DM) want to come back next week for more. No. I'd agree that a person is likely very interested in the actions of his enemy, but not that he cares. Caring implies sympathy, empathy, maybe even love; things which one doesn't often have for an enemy. [/QUOTE]
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