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How much control do DMs need?
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<blockquote data-quote="Enrahim2" data-source="post: 8999380" data-attributes="member: 7039850"><p>The way D&D 5ed best do grity reality is to provide 1st level play at the level it does, rather than start out at current 3rd level power (like some advokate would be better). If you want to keep it gritty, just never level. the <em>rules</em> actually never tell any situation that has to trigger xp or milestones, there are only guidelines to that effect.</p><p></p><p>I think the answer to all the others of these are D&D saying: "I don't have any particular opinion on this, so I'll just get out of the way and let the DM run this the way he seem fit. My designer presumed they might be more qualified than him at figuring what would be a good way to do it, given their knowledge of the group etc. Feel free to use some of the dice rolling mechanisms, spells and other tools I provide while you are at it. And by the way remember, if your DM actually start threatening the life of your characters, I might come in with some more strong opinions again. After all it is nice to have an outside party arbit issues as important as life or death, and my designer happens to be very well educated in how combat games can work".</p><p></p><p>Or in short: D&D is considered so flexible because it is quite good at getting out of the way when it's services and expertise is not needed.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8999380, member: 7039850"] The way D&D 5ed best do grity reality is to provide 1st level play at the level it does, rather than start out at current 3rd level power (like some advokate would be better). If you want to keep it gritty, just never level. the [I]rules[/I] actually never tell any situation that has to trigger xp or milestones, there are only guidelines to that effect. I think the answer to all the others of these are D&D saying: "I don't have any particular opinion on this, so I'll just get out of the way and let the DM run this the way he seem fit. My designer presumed they might be more qualified than him at figuring what would be a good way to do it, given their knowledge of the group etc. Feel free to use some of the dice rolling mechanisms, spells and other tools I provide while you are at it. And by the way remember, if your DM actually start threatening the life of your characters, I might come in with some more strong opinions again. After all it is nice to have an outside party arbit issues as important as life or death, and my designer happens to be very well educated in how combat games can work". Or in short: D&D is considered so flexible because it is quite good at getting out of the way when it's services and expertise is not needed. [/QUOTE]
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