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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8999645" data-attributes="member: 71699"><p>[EDITED] Acknowledge that you dashed this off and are leaning on a motherlode of hand-wavium, to take a critical point of view I have no idea what that move could produce in play. What counts as a magical solution? Are marvelous solutions different from other magic solutions? Do I need to find the conundrum or can I just say that I have one? What can I do with a spell once I've designed one (assuming produce = design)? What are the limits if any on the spell effect?</p><p></p><p>We've been playing quite a bit of MotW. I enjoy playing the Spooky.</p><p></p><p></p><p><strong>Use Magic</strong> is situated within a complete text. Your move can't exist outside much other game text. In 5e I can design a balanced new spell following advice in the DMG. That might take more than 14 seconds. I've designed class features on the spot, in play. Is adding a spell or a move the sort of flexibility at issue here? How much does time to execute the design matter (would it matter if it were 56 seconds instead of 14, really?) I think <strong>Use Magic</strong> took considerably more than 14 seconds to design. That's disregarding the contextual design that makes it work, and connected moves like Hex.</p><p></p><p>[I've deleted earlier text here on design process, which I think in the end wasn't relevant.]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8999645, member: 71699"] [EDITED] Acknowledge that you dashed this off and are leaning on a motherlode of hand-wavium, to take a critical point of view I have no idea what that move could produce in play. What counts as a magical solution? Are marvelous solutions different from other magic solutions? Do I need to find the conundrum or can I just say that I have one? What can I do with a spell once I've designed one (assuming produce = design)? What are the limits if any on the spell effect? We've been playing quite a bit of MotW. I enjoy playing the Spooky. [B]Use Magic[/B] is situated within a complete text. Your move can't exist outside much other game text. In 5e I can design a balanced new spell following advice in the DMG. That might take more than 14 seconds. I've designed class features on the spot, in play. Is adding a spell or a move the sort of flexibility at issue here? How much does time to execute the design matter (would it matter if it were 56 seconds instead of 14, really?) I think [B]Use Magic[/B] took considerably more than 14 seconds to design. That's disregarding the contextual design that makes it work, and connected moves like Hex. [I've deleted earlier text here on design process, which I think in the end wasn't relevant.] [/QUOTE]
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