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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 8999721" data-attributes="member: 6801845"><p>So if the kingdom was inconsequential enough then it's okay to add. Which ... would not be a major change to the lore of the world. Which has been my stance all along.</p><p></p><p></p><p></p><p>Are we talking lifestyle or "Hey everybody we were running a bit low on healing potions so I need you to help my manservant to unload the wagon"? Again, it's a question of scale. I can be a cheap-ass DM most of the time, combined with having a curated list of magic items for sale. So not having enough money to buy anything the PCs want has a significant impact. </p><p></p><p>It comes down to backstory fiction giving one PC a leg up. After all, is the thieves guild an issue? Just have the parental units task the guard with shutting it down doesn't sound like an interesting scenario. Unless <em>everybody</em> is rich but has limitations, I just don't see it not causing conflict in the campaigns I run. I've just seen people abuse their backgrounds to the point were the group talked about it when they were late. We all explained to the DM that it was a major issue and we had what amounted to an intervention to tell the player it was just too much and they had to change things. So I try to avoid that.</p><p></p><p>If I could come up with some way that each PC had significant support from their background, it might be fun. But just one having extra benefits that actually impacts game play? Pass.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8999721, member: 6801845"] So if the kingdom was inconsequential enough then it's okay to add. Which ... would not be a major change to the lore of the world. Which has been my stance all along. Are we talking lifestyle or "Hey everybody we were running a bit low on healing potions so I need you to help my manservant to unload the wagon"? Again, it's a question of scale. I can be a cheap-ass DM most of the time, combined with having a curated list of magic items for sale. So not having enough money to buy anything the PCs want has a significant impact. It comes down to backstory fiction giving one PC a leg up. After all, is the thieves guild an issue? Just have the parental units task the guard with shutting it down doesn't sound like an interesting scenario. Unless [I]everybody[/I] is rich but has limitations, I just don't see it not causing conflict in the campaigns I run. I've just seen people abuse their backgrounds to the point were the group talked about it when they were late. We all explained to the DM that it was a major issue and we had what amounted to an intervention to tell the player it was just too much and they had to change things. So I try to avoid that. If I could come up with some way that each PC had significant support from their background, it might be fun. But just one having extra benefits that actually impacts game play? Pass. [/QUOTE]
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