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How much control do DMs need?
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<blockquote data-quote="Enrahim2" data-source="post: 8999818" data-attributes="member: 7039850"><p>That is sort of where our conversation go in circles. It is fully true that D&D not only do not handle these easily. It actually do not handle it at all. The reason is that it trough rule 0 hands the reins to the DM to handle those. And I can say that I as a DM can handle all of those with more ease by winging it in real time rather than having to follow some structure design by someone else (I consider that one of my few talents as a DM)</p><p></p><p>I can however accept that there might be DMs out there that would indeed struggle massively with this.</p><p></p><p>In other words, it is not realy possible to reason about <em>ease</em> of flexing D&D without taling the DM into account. This is because D&D <em>by design</em> leaves these responsibilities to the DM. Hence I don't think the "easily" criterion can really be used when trying to compare the flexibility of D&D (where the system is hands off in these questions) with the flexibility of systems where the system indeed is making an effort to handle these things.</p><p></p><p>Hence my previous post about how we need to settle on a "level of acceptance" for what rule 0 allows us with regard to flexibility if we can meaningfully compare a system designed with rule 0 in mind with a system designed to "avoid" rule zero.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8999818, member: 7039850"] That is sort of where our conversation go in circles. It is fully true that D&D not only do not handle these easily. It actually do not handle it at all. The reason is that it trough rule 0 hands the reins to the DM to handle those. And I can say that I as a DM can handle all of those with more ease by winging it in real time rather than having to follow some structure design by someone else (I consider that one of my few talents as a DM) I can however accept that there might be DMs out there that would indeed struggle massively with this. In other words, it is not realy possible to reason about [I]ease[/I] of flexing D&D without taling the DM into account. This is because D&D [I]by design[/I] leaves these responsibilities to the DM. Hence I don't think the "easily" criterion can really be used when trying to compare the flexibility of D&D (where the system is hands off in these questions) with the flexibility of systems where the system indeed is making an effort to handle these things. Hence my previous post about how we need to settle on a "level of acceptance" for what rule 0 allows us with regard to flexibility if we can meaningfully compare a system designed with rule 0 in mind with a system designed to "avoid" rule zero. [/QUOTE]
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