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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 8999823" data-attributes="member: 71699"><p>To focus on one feature of D&D, when you're shopping for TTRPGs to use as toolkits, a well-featured skirmish-scale fantasy combat with an action-economy sometimes matters.</p><p></p><p></p><p>Yet one reads FKR-aficinado blogs speaking excitedly of being able to do anything they want. Invisible rulebooks, tactical infinity and all that.</p><p></p><p>It's counter-intuitive, possibly, but not ridiculous. My analogy falls apart because it's picturing physical tools rather than language and meaning tools. Elsewhere I've outlined how TTRPG rules as tools fabricate the mechanism that is the game as played. That's how we get from game-as-artifact to game-as-played. As the invisible rulebooks concept implies, we've all got a store of rules for fabricating that mechanism already on hand. We don't necessarily need them written down. (Where do designers get them from before they're written down, one might otherwise ask?)</p><p></p><p></p><p>I'm still at - it's not a consideration (plus or minus) in judging flexibility whether the game text requires folk to do some flexing.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8999823, member: 71699"] To focus on one feature of D&D, when you're shopping for TTRPGs to use as toolkits, a well-featured skirmish-scale fantasy combat with an action-economy sometimes matters. Yet one reads FKR-aficinado blogs speaking excitedly of being able to do anything they want. Invisible rulebooks, tactical infinity and all that. It's counter-intuitive, possibly, but not ridiculous. My analogy falls apart because it's picturing physical tools rather than language and meaning tools. Elsewhere I've outlined how TTRPG rules as tools fabricate the mechanism that is the game as played. That's how we get from game-as-artifact to game-as-played. As the invisible rulebooks concept implies, we've all got a store of rules for fabricating that mechanism already on hand. We don't necessarily need them written down. (Where do designers get them from before they're written down, one might otherwise ask?) I'm still at - it's not a consideration (plus or minus) in judging flexibility whether the game text requires folk to do some flexing. [/QUOTE]
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