Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 8999880" data-attributes="member: 7035894"><p>1.You say wrong, but then <em>you describe exactly what I said but in slightly different language</em>. So...okay. I agree.</p><p></p><p>2. This is a partial quote, but again you are describing <em>exactly the same thing as me</em>. The DM is the world-builder, the person who decides what it is in the world and what is not, and the players decide how to react. So, again, agreed.</p><p></p><p>3. The DM absolutely has the power, as written in AD&D and continuing to this day, to set aside rules and rolls. The players do <em>not</em> have to agree. Your argument is something different: that the DM should not use this ability in an abusive way or the players will likely opt out. I agree! But the game explicitly gives that ability to the DM and trusts that they will use it wisely. I don't feel like I have to once again dredge up the various quotations; this is common knowledge.</p><p></p><p>4. You then describe what sounds to me like a fantastic but also typical campaign, where the DM creates a world and invites the players to play in it. Realistic consequences for their actions, etc. Yes! That is a good, normal way of playing D&D. But not what I am talking about in my OP or at various other points in the thread. I am discussing giving players the ability to take an active role on the world-building end of things. For instance, letting your players <em>change that calendar</em> not through your rulings, but through theirs.</p><p></p><p>This is how a game like Fiasco works - world building is completely communal. D&D is explicitly not intended to work that way; it is intended to have an all-powerful DM, aside from the free-willed player characters (as you describe in your campaign). What I am interested in is the degree of bleed that can happen between those roles while still keeping D&D viable and fun. The degree to which a player can say, "I suddenly notice a fire coming from over the ridge, and as I get closer I hear the screams of villagers" and have the DM (to whom this is news) respond, "yes, and..."</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8999880, member: 7035894"] 1.You say wrong, but then [I]you describe exactly what I said but in slightly different language[/I]. So...okay. I agree. 2. This is a partial quote, but again you are describing [I]exactly the same thing as me[/I]. The DM is the world-builder, the person who decides what it is in the world and what is not, and the players decide how to react. So, again, agreed. 3. The DM absolutely has the power, as written in AD&D and continuing to this day, to set aside rules and rolls. The players do [I]not[/I] have to agree. Your argument is something different: that the DM should not use this ability in an abusive way or the players will likely opt out. I agree! But the game explicitly gives that ability to the DM and trusts that they will use it wisely. I don't feel like I have to once again dredge up the various quotations; this is common knowledge. 4. You then describe what sounds to me like a fantastic but also typical campaign, where the DM creates a world and invites the players to play in it. Realistic consequences for their actions, etc. Yes! That is a good, normal way of playing D&D. But not what I am talking about in my OP or at various other points in the thread. I am discussing giving players the ability to take an active role on the world-building end of things. For instance, letting your players [I]change that calendar[/I] not through your rulings, but through theirs. This is how a game like Fiasco works - world building is completely communal. D&D is explicitly not intended to work that way; it is intended to have an all-powerful DM, aside from the free-willed player characters (as you describe in your campaign). What I am interested in is the degree of bleed that can happen between those roles while still keeping D&D viable and fun. The degree to which a player can say, "I suddenly notice a fire coming from over the ridge, and as I get closer I hear the screams of villagers" and have the DM (to whom this is news) respond, "yes, and..." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top