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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9000096" data-attributes="member: 82106"><p>Meh, 5e is not even a decent skirmish wargame to be blunt. Take any random Errol Flynn movie fight and try to model it with 5e! There are MANY systems that are far better at various forms of this. Dungeon World does a great job with general dramatic action, and being vastly more flexible in areas like action economy than 5e is much more likely to spawn the sorts of mix of drama and combat which typifies something like 'courtly intrigue with combat' (which I would generally envisage as something akin to typical Dumasian action). Likewise there are wargames which do a MUCH better job of modeling realistic melee combat than any version of D&D ever dreamed of. </p><p></p><p>5e IMHO fills a niche of being a very mildly tactical combat system in which players are given a small menu of choices and fairly non-dynamic situations where they can generally see what is coming (IE we're taking a beating here, in a couple rounds we'll start running out of hit points, we better either flee or burn some less easily replaced resources to fix this). Not to say you can't 'stunt' or whatever, but how often is that actually making sense? Its an OK system, but it never struck me as being all that good at handling situations that aren't pretty static.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9000096, member: 82106"] Meh, 5e is not even a decent skirmish wargame to be blunt. Take any random Errol Flynn movie fight and try to model it with 5e! There are MANY systems that are far better at various forms of this. Dungeon World does a great job with general dramatic action, and being vastly more flexible in areas like action economy than 5e is much more likely to spawn the sorts of mix of drama and combat which typifies something like 'courtly intrigue with combat' (which I would generally envisage as something akin to typical Dumasian action). Likewise there are wargames which do a MUCH better job of modeling realistic melee combat than any version of D&D ever dreamed of. 5e IMHO fills a niche of being a very mildly tactical combat system in which players are given a small menu of choices and fairly non-dynamic situations where they can generally see what is coming (IE we're taking a beating here, in a couple rounds we'll start running out of hit points, we better either flee or burn some less easily replaced resources to fix this). Not to say you can't 'stunt' or whatever, but how often is that actually making sense? Its an OK system, but it never struck me as being all that good at handling situations that aren't pretty static. [/QUOTE]
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