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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9000141" data-attributes="member: 82106"><p>I'm just saying, I have a vastly lower concern for some kind of absolute consistency than, say [USER=29398]@Lanefan[/USER] obviously does... More than that, I value the inputs of the players and their connectedness to the game more than questions about why a map appears to be at odds with a backstory.</p><p></p><p>Yeah, I understand the concern. If there is a question of necessary assumptions of milieu or genre, or gamist constraints that are important and where some backstory were, hypothetically, to be breaking the game, then clearly it is going to have to be subject to some discussion of how things work. I'd assume that there are rich people in the world, if a PC is going to be one of them, and thus either piles of healing potions are already a thing, at least somewhere, or else there are other constraints on their availability besides simple pecuniary ones. Again though, its kind of a matter of priorities. I'm happy to solve those sorts of minor issues on the understanding that interesting backstory is probably a lot more important than the appearance of subverting some resource game (IE once the PCs get lost in the wilderness and the cart falls down into a ravine and is lost that pile of healing potions is doing anyone a fat lot of good, right?).</p><p></p><p>I haven't run into this sort of issue. I'm not sure what 'abuse' is TBH. Given the sort of narrative play I'm mostly involved in running, I don't find one PC's ability to call in some favors to mean much. OK, the thief's guild isn't bothering you right now, but the once impoverished Orcus Cult they were extorting all its income from is now growing in power! When Dad sent a bunch of guardsmen to take care of THAT, they all came back as ghouls! lol. The world is always filled with challenges, roll with it! Or just have Dad tell the rich son PC "Are you crazy! Do you know how much dirt those little rats have on us!!!??? Don't you dare go anywhere near them!" Obviously you don't want to thwart every creative use of this kind of resource, but there's no reason why rich kids are any more gifted than anyone else.</p><p></p><p>For instance, my cat person PC in one 5e game was a street waif (Urchin background, very sweet for a Tabaxi, I could basically appear on any rooftop in the whole city without even needing to make a check). Beyond that, he knows like 500 other beggars and urchins. Yeah, they don't do favors totally for free, but he got a LOT of mileage out of that, and I doubt being an ultra rich kid that can call in Dad would have been significantly superior to what Mrrreowwww! was able to do! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, sounds like someone could put on their thinking cap. I mean, I'd leave it to the players. Just tell them "yup, Fred's Dad is a rich and powerful guy who will, sometimes, get Fred what he wants. YOU on the other hand may also have significant resources." I mean, I think that's exactly what the PC Themes in 5e are aiming for, isn't it? In our other 5e campaign my character was a Hero of the People. He got a good bit of free victuals and hidden from his enemies, etc. though honestly I only really used it once or twice. I tend to think that MORE is better than LESS in these areas. The PCs are remarkable people, let it do some work.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9000141, member: 82106"] I'm just saying, I have a vastly lower concern for some kind of absolute consistency than, say [USER=29398]@Lanefan[/USER] obviously does... More than that, I value the inputs of the players and their connectedness to the game more than questions about why a map appears to be at odds with a backstory. Yeah, I understand the concern. If there is a question of necessary assumptions of milieu or genre, or gamist constraints that are important and where some backstory were, hypothetically, to be breaking the game, then clearly it is going to have to be subject to some discussion of how things work. I'd assume that there are rich people in the world, if a PC is going to be one of them, and thus either piles of healing potions are already a thing, at least somewhere, or else there are other constraints on their availability besides simple pecuniary ones. Again though, its kind of a matter of priorities. I'm happy to solve those sorts of minor issues on the understanding that interesting backstory is probably a lot more important than the appearance of subverting some resource game (IE once the PCs get lost in the wilderness and the cart falls down into a ravine and is lost that pile of healing potions is doing anyone a fat lot of good, right?). I haven't run into this sort of issue. I'm not sure what 'abuse' is TBH. Given the sort of narrative play I'm mostly involved in running, I don't find one PC's ability to call in some favors to mean much. OK, the thief's guild isn't bothering you right now, but the once impoverished Orcus Cult they were extorting all its income from is now growing in power! When Dad sent a bunch of guardsmen to take care of THAT, they all came back as ghouls! lol. The world is always filled with challenges, roll with it! Or just have Dad tell the rich son PC "Are you crazy! Do you know how much dirt those little rats have on us!!!??? Don't you dare go anywhere near them!" Obviously you don't want to thwart every creative use of this kind of resource, but there's no reason why rich kids are any more gifted than anyone else. For instance, my cat person PC in one 5e game was a street waif (Urchin background, very sweet for a Tabaxi, I could basically appear on any rooftop in the whole city without even needing to make a check). Beyond that, he knows like 500 other beggars and urchins. Yeah, they don't do favors totally for free, but he got a LOT of mileage out of that, and I doubt being an ultra rich kid that can call in Dad would have been significantly superior to what Mrrreowwww! was able to do! :) Well, sounds like someone could put on their thinking cap. I mean, I'd leave it to the players. Just tell them "yup, Fred's Dad is a rich and powerful guy who will, sometimes, get Fred what he wants. YOU on the other hand may also have significant resources." I mean, I think that's exactly what the PC Themes in 5e are aiming for, isn't it? In our other 5e campaign my character was a Hero of the People. He got a good bit of free victuals and hidden from his enemies, etc. though honestly I only really used it once or twice. I tend to think that MORE is better than LESS in these areas. The PCs are remarkable people, let it do some work. [/QUOTE]
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