Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9000161" data-attributes="member: 82106"><p>Precisely. When I run Dungeon World, its not like there's a move for every possible situation, but there's always the simple dialog of the GM and the players describing what they do and what happens, and what happens next, etc. Pretty soon we'll land on 'Defy Danger' almost for sure! It isn't even meaningful to say what situations Dungeon World's rules don't 'cover' at some level. With 5e it is perfectly possible.</p><p></p><p>Here's an example, the Dwarf decides to ski down the mountain. Neither DW nor 5e has any explicit skiing rules, right? Nothing! Obviously we fall back on DD (and maybe DR, etc.) along with perhaps uses of equipment or something in DW. In 5e we are going to rely on ability checks (and thus probably proficiencies with skills and maybe tools) with equipment also maybe playing a factor. So far so good!</p><p></p><p>Now, in neither game do we have an absolutely clear mandate as far as granularity, stakes, consequences, etc. These factors are open in each system. That is to say one DD check could get the dwarf all the way down the mountain with or without issues, or not. Likewise 5e (bog standard at least) could have one Athletics check do the same thing, though you would need some optional rule to work in the 'with our without issues'. So, DW seems a bit ahead here, but not to any deeply meaningful degree, and the partial success rule for 5e is not exactly obscure. But I do feel that DW handles things in a bit more sophisticated way in terms of being geared up to deal out complications and such! We have a really natural way to create tension and almost create the equivalent of a subsystem. The dwarf player rolls an 8, one ski flies off! Now, think about how D&D works, the 5e PC is presumably on some sort of map, there's other rules out there that we may ignore, but now if the 5e dwarf's ski flies off, we're in more of a tactical/overland/travel kind of place. In DW I really don't have to go there, I can just let the dwarf player make up some solution (I snowboard the rest of the way down!) and that's very natural. Its true, I could start playing 5e closer to this sort of style. Now FOR ME, because I have done this for 45+ years, none of this is going to matter much, but I think the DW version is going to work better 'out of the box' as it requires much less thinking about how to deploy the rules, you just do it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9000161, member: 82106"] Precisely. When I run Dungeon World, its not like there's a move for every possible situation, but there's always the simple dialog of the GM and the players describing what they do and what happens, and what happens next, etc. Pretty soon we'll land on 'Defy Danger' almost for sure! It isn't even meaningful to say what situations Dungeon World's rules don't 'cover' at some level. With 5e it is perfectly possible. Here's an example, the Dwarf decides to ski down the mountain. Neither DW nor 5e has any explicit skiing rules, right? Nothing! Obviously we fall back on DD (and maybe DR, etc.) along with perhaps uses of equipment or something in DW. In 5e we are going to rely on ability checks (and thus probably proficiencies with skills and maybe tools) with equipment also maybe playing a factor. So far so good! Now, in neither game do we have an absolutely clear mandate as far as granularity, stakes, consequences, etc. These factors are open in each system. That is to say one DD check could get the dwarf all the way down the mountain with or without issues, or not. Likewise 5e (bog standard at least) could have one Athletics check do the same thing, though you would need some optional rule to work in the 'with our without issues'. So, DW seems a bit ahead here, but not to any deeply meaningful degree, and the partial success rule for 5e is not exactly obscure. But I do feel that DW handles things in a bit more sophisticated way in terms of being geared up to deal out complications and such! We have a really natural way to create tension and almost create the equivalent of a subsystem. The dwarf player rolls an 8, one ski flies off! Now, think about how D&D works, the 5e PC is presumably on some sort of map, there's other rules out there that we may ignore, but now if the 5e dwarf's ski flies off, we're in more of a tactical/overland/travel kind of place. In DW I really don't have to go there, I can just let the dwarf player make up some solution (I snowboard the rest of the way down!) and that's very natural. Its true, I could start playing 5e closer to this sort of style. Now FOR ME, because I have done this for 45+ years, none of this is going to matter much, but I think the DW version is going to work better 'out of the box' as it requires much less thinking about how to deploy the rules, you just do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top