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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 9000407" data-attributes="member: 48965"><p>Well the thing is that if all players have agreed to the social contract of rule zero they trust the judgement of the DM to make the calls for the betterment of the game overall... so while you may personally object to a particular suggestion, you have agreed to ultimately put faith in the fact that you have given this person the power to make the definitive decision on those type of calls. This alleviates any type of deadlock decision where half the players are for and half are against a particular suggestion, and, again when playing in a traditional style, allows the player with the most holistic view of the overall campaign, including player goals and desires, to make the decision.</p><p></p><p>EDIT: Which is to say I've seen my fair share of group back and forth that ultimately goes nowhere for hours, leads to bad blood between specific players, because it becomes more personal, and also the dynamic where some players feel they have to side one way or another, not because it's what they desire but because of the dynamics of the players outside of the game.</p><p></p><p>EDIT 2: Also the DM being the final authority doesn't preclude him/her/they from listening to both sides and taking other views into consideration.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9000407, member: 48965"] Well the thing is that if all players have agreed to the social contract of rule zero they trust the judgement of the DM to make the calls for the betterment of the game overall... so while you may personally object to a particular suggestion, you have agreed to ultimately put faith in the fact that you have given this person the power to make the definitive decision on those type of calls. This alleviates any type of deadlock decision where half the players are for and half are against a particular suggestion, and, again when playing in a traditional style, allows the player with the most holistic view of the overall campaign, including player goals and desires, to make the decision. EDIT: Which is to say I've seen my fair share of group back and forth that ultimately goes nowhere for hours, leads to bad blood between specific players, because it becomes more personal, and also the dynamic where some players feel they have to side one way or another, not because it's what they desire but because of the dynamics of the players outside of the game. EDIT 2: Also the DM being the final authority doesn't preclude him/her/they from listening to both sides and taking other views into consideration. [/QUOTE]
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